Marastyr Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a tan coat with black slacks, and she perpetually has her monstrous two handed axe ready. Her blonde hair is wavy and long. Her eyes are likewise green.
Personality: She is happy with her job as a Jeweler. She turns her eye from what people do, preferring to live and let live. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised by priests from a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult.
Ideals: Fighting, Logical. Bonds: Job, Religious, Mentor. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 sp. Silver comb with moonstones (200 gp).
Simon Ansley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, grey shirt, and tan tie, and carries rapiers. His red hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised by priests from a young age. He found a children's book about a Human Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.
Motivation: His religion dominates his actions.
Ideals: Fighting, Disciplined. Bonds: Adventurer, Religious, Mentor. Occupation: Painter
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 2 Holy water.
Murook Tatum, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a white shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her tied-back hair is auburn. She wears round tiny glasses practically rammed into her face.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Bonds: Poor, Criminal record, Religious, Mentor. Occupation: Shepherd
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 50 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Kaladan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His rusty crest has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of illithids once and for all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Kaladan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.
Ideals: Gifted. Bonds: Job, Enemies, Military. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 7)
Armor Class 10
Hit Points 41 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 4 |
Possessions: Alexandrite (900 gp). Golden yellow topaz (900 gp).
Ivellios Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His brown hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of northern immigrants he idolized his father. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Bonds: Attractive, Family, Immigrant, Job, Adventurer. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 2000 cp. 1 Climber’s kit.
Theriatis Berevan, Male Elf [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear tan clothing when he does not wear armor. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them
History: Born in the east his family was never financially stable. Cursed with lycanthropy at a very young age, Theriatis has worked very hard to control his curse. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theriatis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Ugly, Insane, Shy, Disease. Bonds: Poor. Occupation: Server
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Ignan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Black velvet mask with numerous citrines (120 gp).
Shivering In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He very much looks the part of a Dilettante. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His red fur is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Shivering embodies much of what other species detest in the Tabaxis. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: The child of southern immigrants he idolized his father. His first spouse was a Spy, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has set out to sabotage the competition.
Motivation: Expand his business; and to unite with his sister
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Family, Immigrant. Occupation: Dilettante
Voice: Scandinavian accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 2d10-2, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1600 gp.
Corkitron Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his left hand. He has no hair. His brown eyes peer out from beneath his small white hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: In love. Occupation: Marshal
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 10)
Armor Class 14
Hit Points 47 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2100 gp. 1 Minor magic item.
Skirt In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown trousers with white and yellow striped suspenders. She wears various colorful collared shirts. She carries with her a set of bows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her top hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Skirt was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Skirt decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 80 pp. Eye agate (15 gp). Citrine (80 gp). Moss agate (15 gp). Red garnet (120 gp). 1 Minor magic item.
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