Jocelyn Atterton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his glaive. His golden hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also hits on women, regardless of circumstances.
History: He served in the navy to pay for his family's outstanding loans. When Jocelyn reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Someone believes him a fraud.
Flaws: Ugly. Bonds: Enemies, Has a crush, Military. Occupation: Butcher
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp. Lapis lazuli (12 gp).
Daar Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a robe, a symbol of her god around her neck, and a rapier on her belt. She has wavy brass crest. Her thin eyebrows rest above her beady red eyes.
Personality: She is a Roofer first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of dire rats once and for all.
History: Daar hails from a village terrorized by dire rats. In her 12th year, her parents were killed by a dire rats raid, leaving Daar alone in the world. After a stint in an orphanage, she was adopted. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Revenge; and someone believes her a fraud
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Job, Enemies. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 800 gp. Freshwater pearl (16 gp). Zircon (60 gp). Banded agate (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ruloth Pyraxtallinost, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a green tunic with white highlights, and long black pants that bunch up around her shoes. Her scarlet crest is still thick. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A friendly and beautiful Dragonborn, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Ruloth was raised in a hard working conservative environment. Like her mother and her sister before her, after school she went straight into learning to become a Cartwright. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: To protect her home; and expand her business
Flaws: Addict, Antagonistic. Bonds: Attractive, Job, Rich, Guardian. Occupation: Cartwright
Voice: Australian accent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 230 gp.
Carrie Horineth, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears suspenders and tan workpants. His shirt is yellow, and he wears a heavy tan leather apron most of the time. His hair is cut close to his head. His eyes are green and catlike.
Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Has a crush, Mentor, Rich. Occupation: Mercenary
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Audhild Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a colorful flower in her chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Audhild is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born at the edge of vast plains. Audhild was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Shepherd. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their son. She worked as a Shepherd, and she later adopted a second son.
Motivation: Wants to raise her children well; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Immigrant, Attractive, Family, Nature. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1000 sp. Alexandrite (600 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Welber, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. His hair is blonde and curly. His eyes are a pleasant amber.
Personality: Eccentric and domineering, Crampernap will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Crampernap was born with his mother's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Extrovert. Flaws: Impulsive. Bonds: Rich, Attractive, Military. Occupation: Dilettante
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. Citrine (30 gp). Star ruby (1600 gp).
Sarai Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Barber does. She is physically well-built. Her golden hair is unkempt and raggedy. Her eyes are green and beady.
Personality: Sarai is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not trust anyone and sleeps with one eye open.
History: Born in the east her family was never financially stable. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Barber soon after.
Motivation: To be a Marshal again; and to get a good night's sleep
Ideals: Extrovert. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Sardonyx (50 gp).
Griselda Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, and sports empty pouches on her belt. Her chestnut hair is thinning but still full. Her eyes are gray and catlike.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for her, and Griselda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She comes from a rich western family. Through the years after Griselda was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Griselda's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Griselda and her spouse have recently divorced.
Motivation: She feels kind of lost in life; and she's repulsed by the pc
Ideals: Joker. Flaws: Depressed, Antagonistic. Bonds: Military, Rich. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 300 sp.
Mûzglob Preston, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man usually wears his white robe and has his axe always slung over his shoulder. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: Aggressive, abrasive, and angry, Mûzglob embodies much of what other species detest in the Half-Orcs. He is a very good compulsive liar and kleptomaniac.
History: He got into the Miller business at a young age. His childhood dream was to be a Dilettante, but he was a colossal failure. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Retire the richest man in the west; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Job, Adventurer. Occupation: Miller
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Zircon (70 gp). Aquamarine (300 gp).
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