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NPC Generator

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Advanced [show]


Ahlyssa Gresham, Female Human [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She wears a Stetson hat to cover her moderate length brown hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Sold as a small child to a brothel owner, Ahlyssa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has built up a small fortune and can afford her own way.

Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Racist. Bonds: Rich, Mentor, Enemies. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Ahlyssa Gresham, Female Human Ranger 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 47 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)5 (-3) 13 (+1)14 (+2)
Skills Nature +0, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Uraim Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. He has wavy black hair. He has blue eyes.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: The child of a Roofer, who enjoyed hunting, Uraim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Uraim took refuge in the large cave and found the beat up sword and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: He desires power and/or immortality; and regain custody of his son

Flaws: Antagonistic. Bonds: Job, Nature, Family, Adventurer. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Uraim Trueblood, Male Dwarf Aristocrat 12
Medium (4'1") Dwarf, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 98 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 19 (+4)17 (+3) 11 (+0)11 (+0)
Skills Arcana +7, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Gnoll, Celestial
Attacks Melee +3 / 3d10-1, Ranged +4 / 3d10+0, Grapple +0

Possessions: 400 pp. Large well-done wool tapestry (500 gp). Solid gold idol (300 gp). Solid gold idol (300 gp). Large well-done wool tapestry (500 gp). Sapphire pendant on gold chain (2100 gp). Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp).


Social Check DCs


Paymon Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. He has a dull look in his white eyes.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Animal Trainer, who enjoyed hunting, Paymon was taken on many hunting expeditions. Cursed with lycanthropy at a very young age, Paymon has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature, Enemies. Occupation: Mason

Voice: Prounounces S like Z

Attributes [hide]

Paymon Fate, Male Tiefling Aristocrat 2
Medium (5'8") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 80 gp. 1 Darkwood Shield.


Social Check DCs


Moon In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. His cinnamon fur is thinning but still full. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Moon is combative with any and all who dare try his patience in the slightest.

History: Born to a Merchant, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: A deep hatred of brigands; and someone believes him a fraud

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Poor, Job, Enemies. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Moon In the Morning, Male Tabaxi Druid 5
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)11 (+0) 11 (+0)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'9", this woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has moderate length white hair. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born at the edge of vast forest. She found a children's book about a Elf Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She desires power and/or immortality.

Ideals: Professionalism, Philantrophist. Bonds: Nature, Adventurer. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Mara Dalanthan, Female Elf Ranger 11
Medium (4'9") Elf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 62 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 3200 gp. Blue quartz (13 gp).


Social Check DCs


Flask On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered shortspear and tarnished monstrous two handed axe as well. His red fur is unkempt and raggedy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Carpenter but believes his peers are too gung-ho.

History: When he was but 6 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Professionalism, Pacifist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Flask On the Mountaintop, Male Tabaxi Aristocrat 4
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)15 (+2) 8 (-1)13 (+1)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 9
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dentratha Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern woman wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has rusty crest. She wears crescent spectacles with a black brim.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fortune-teller arts, while her mother instructed her in etiquette, music and courtly manner. She has had some formal music training, and achieved minor success. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure.

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Family. Occupation: Fortune-teller

Voice: Smoker's lung

Attributes [hide]

Dentratha Dhyrktelonis, Female Dragonborn Aristocrat 5
Medium (6'1") Dragonborn, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 11
Languages Common, Abyssal, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +4

Possessions: 30 pp.


Social Check DCs


Olunt Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a grey shirt with thin black vertical stripes and brown pants. He has a small bristly mustache and wavy chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Olunt was raised in a hard working conservative environment. A gifted student he started as a Dilettante, but he got bored and became a Spice Merchant. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and many giants want him driven away

Ideals: Gifted. Bonds: Enemies, Job, Family, Criminal record. Occupation: Spice Merchant

Voice: Soothing and warm

Attributes [hide]

Olunt Trueanvil, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)9 (-1) 13 (+1)9 (-1)
Skills Intimidation +1, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp.


Social Check DCs


Helen Myerscough, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears just a grey suit. She has shaved her head bald. Her fierce gray eyes like to dwell on things.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Helen was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: An old rival family wants her found; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Forgetful. Bonds: Poor, Adventurer, Family. Occupation: Bookbinder

Voice: Dutch accent

Attributes [hide]

Helen Myerscough, Female Human Warrior 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 8 (-1)11 (+0) 7 (-2)17 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 50 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Banded mail.


Social Check DCs

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