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NPC Generator

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Borun Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is styled in orderly dreadlocks. He has gleaming, smiling brown eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Sage, who enjoyed hunting, Borun was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Seeks redemption; and to protect his home

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Guardian, Criminal record. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Borun Strongbones, Male Halfling Wizard 10
Small (3'4") Halfling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 25 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)10 (+0) 14 (+2)12 (+1)
Skills Perception +6, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 210 pp.


Social Check DCs


Ekemon Twist, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black costume with the symbols of luck on his torso. His silver hair, when down, is lengthy. His white eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ekemon is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Bellfounder, Ekemon learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he has a crush on the local laborer

Ideals: Justice. Flaws: Insomniac, Ugly. Bonds: Job, Has a crush. Occupation: Bellfounder

Voice: Spanish accent

Attributes [hide]

Ekemon Twist, Male Tiefling Barbarian 3
Medium (5'5") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)16 (+3) 10 (+0)8 (-1)
Skills Acrobatics +3
Senses Passive Perception 10
Languages Common, Abyssal, Halfling, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Sekhmet Fluke, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She tends to wear a large green jacket. Her red hair is kept up in a ponytail inside a feathered hat. Her black eyes dart around the room hyper actively observing anyone and anything.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: When she was but 5 years old her parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Sekhmet's homeland. Sekhmet decided to take the middle way and become a bodyguard. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Enemies, Immigrant, Slave. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Sekhmet Fluke, Female Tiefling Wizard 8
Medium (4'8") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 300 gp.


Social Check DCs


Cask Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He has cinnamon fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. Cask liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Flaws: Insane, Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Timid voice

Attributes [hide]

Cask Shore, Male Tabaxi Monk 2
Medium (5'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 8 (-1)19 (+4)
Skills Deception +6, Insight +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 pp.


Social Check DCs


Azza Sympathy, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who wears an old set of leather armor, nicked and torn by the ravages of time and battle, she is not a threatening figure. Her blue hair is matted, messy, and big. Her eyes are silver and catlike.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She comes from a rich northern family. She made a point of taking high paying jobs and getting most of it up front. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: She loathes her own lifestyle.

Flaws: Ugly, Depressed. Bonds: Adventurer, Rich. Occupation: Engraver

Voice: Speaks like tongue is numb

Attributes [hide]

Azza Sympathy, Female Tiefling Ranger 8
Medium (4'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)7 (-2) 14 (+2)19 (+4)
Skills Arcana +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 3000 sp. Large well-done wool tapestry (300 gp). 1 Minor magic item.


Social Check DCs


Flask Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she has the majority of her body covered in plate. Her beige fur has been sun bleached extensively. Her blue eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She is lazy, self-centered, vain, and jealous.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Weaver arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: She has money and likes to spend it.

Flaws: Selfish. Bonds: Attractive, Religious, Rich. Occupation: Weaver

Voice: Rhymes sentences (sorry)

Attributes [hide]

Flask Blossom, Female Tabaxi Adept 4
Medium (6'3") Tabaxi, Lawful Evil (CR 4)
Armor Class 15
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 17 (+3)15 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dûgza Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white pants and tee shirts, and carries lances. His brown hair is heavily combed to the right. His gray eyes peer out from beneath his deerstalker white hat.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a font of random trivia from the lore and stories he has discovered

History: Sold as a small child to a wizard, Dûgza was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Fighting, Philantrophist, Logical. Flaws: Antagonistic. Bonds: Mentor. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Dûgza Graham, Male Half-Orc Warrior 3
Medium (5'9") Half-Orc, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)8 (-1) 16 (+3)13 (+1)
Skills Intimidation +3, Nature +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2900 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Harbek Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He very much looks the part of a Shepherd. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Harbek was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To be a Doctor again.

Ideals: Joker, Opinionated. Bonds: Job, Poor, Adventurer. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Harbek Brazzik, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1900 sp.


Social Check DCs


Skoth Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: He stands about 5'5" and is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His left hand appears badly burned and disfigured. He keeps his chestnut hair in a pixie cut. He has hazel eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Impulsive, Ugly. Bonds: Rich, Guardian. Occupation: Map Maker

Voice: Squeaky

Attributes [hide]

Skoth Ashley, Male Half-Orc Cleric 1
Medium (5'5") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)8 (-1) 16 (+3)6 (-2)
Skills Medicine +5, Performance +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 90 gp.


Social Check DCs

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