Leaf In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. He keeps his long yellow fur kept up in a rat tail. His fierce green eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Leaf was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father.
Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Attractive, Family. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 sp.
Theren Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull violet sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.
History: Theren was born in the south. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and his spouse's relatives view him with great suspicion
Ideals: Persistence. Flaws: Ugly, Antagonistic, Lazy. Bonds: Nature. Occupation: Weaver
Voice: Posh accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 50 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Carnelian (20 gp). Rhodochrosite (14 gp). Golden yellow topaz (400 gp). Bloodstone (20 gp). Star rose quartz (20 gp). Rhodochrosite (14 gp). Star rose quartz (20 gp). Star rose quartz (20 gp). Tiger eye turquoise (14 gp). Red garnet (150 gp). 1 Medium magic item.
Seven Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His fur is brown, silky, and of moderate length. He has several tiny emerald earrings on each ear.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Persistence, Logical. Flaws: Secretive. Bonds: Attractive, Rich. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 102 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 16000 sp. Eyepatch with mock eye of sapphire and moonstone (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). Embroidered and bejeweled glove (3000 gp). Jeweled anklet (3000 gp). Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (3000 gp).
Chassath Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears tattered old clothes. Her whole body is exceptionally muscular. Her brass crest is knotted and matted. Her face is scarred and worn.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. She left for the north, certain she would find work there.
Motivation: Nothing but the best is good enough for her; and she is currently in port desperately looking for someone to get her out
Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Fisher
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 300 gp. Tiger eye turquoise (7 gp). Violet garnet (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Hubert Elton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He wears his hair in dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Addict, Sensitive. Bonds: Attractive, Family, Mentor. Occupation: Bellfounder
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 1000 sp.
Mara Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. She carries a battered axe and tarnished shield as well. She has a very tight haircut. She has a tattooed face.
Personality: She is almost excessively polite to everyone, even when angry. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: Mara was born the youngest of three triplets. She has chosen to use the inheritance that was left to her frivolously. Due to her spouse's obsession with being a Architect they were divorced and she won custody of their daughter. She worked as a Interpreter, and she later adopted a second daughter.
Motivation: Regain custody of her daughter; and she has money and likes to spend it
Ideals: Fighting, Artistic. Flaws: Shy, Disease. Bonds: Rich, Family. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 120 pp. Blue star sapphire (1100 gp). Bloodstone (80 gp). Violet garnet (600 gp). Red-brown spinel (130 gp). Blue quartz (9 gp). Moonstone (80 gp). Obsidian (9 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item.
Callie Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears many layers of old clothing at all times. She has slicked back silver hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. Flattery will make her almost putty in your hands.
History: She was raised in a white middle class family as the only child. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 9 years.
Motivation: To end her boredom; and to be a farmer again
Ideals: Philantrophist. Flaws: Ugly, Selfish, Mundane. Bonds: Poor, Job. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 8000 sp. Rhodochrosite (9 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item.
Mastema Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears rags and sports a simple walking cane. She has no hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Mastema was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. Her childhood dream was to be a Butcher, but she was a colossal failure. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Justice. Flaws: Ugly. Bonds: Poor, Slave, Adventurer, Job. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp.
Heian Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has violet eyes and a violet hat with a yellow feather.
Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 13)
Armor Class 10
Hit Points 117 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 8 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +3
Possessions: 600 pp. 1 Medium magic item.
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