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NPC Generator

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Advanced [show]


Helja Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 3'11" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. Her left leg appears badly burned and disfigured. Her silver hair is long and unkept. She wears an eyepatch.

Personality: She likes to make people angry or surprised. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Brilliant and gifted she never wanted to apply herself. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's in love.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Helja Aranore, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp. 1 Good lock.


Social Check DCs


Donaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue crest is long and unkept. He has a tattooed face.

Personality: Donaar is depressed about a lot of things. He tends to be a nihilist. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Donaar Turnuroth, Male Dragonborn Rogue 9
Medium (6'2") Dragonborn, Neutral Good (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)8 (-1) 9 (-1)10 (+0)
Skills Athletics +7, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Adelaide Perry, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown tunic with blue highlights, and long white pants that bunch up around her shoes. Her black hair is unkempt and raggedy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Adelaide abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: Her religion dominates her actions; and to reunite with her old friends

Flaws: Ugly, Racist, Hedonist. Bonds: Poor, Religious, Adventurer. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Adelaide Perry, Female Human Druid 11
Medium (5'1") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Deception +7, Nature +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 190 pp. Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Gilthur Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy white hair. His eyes are violet and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised in a forest tribe. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Ugly, Antagonistic, Fearful, PTSD. Bonds: Nature. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Gilthur Glanhig, Male Dwarf Bard 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)7 (-2) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Andraste Netyoive, Female Elf [Permalink]

Personal [hide]

Description: This southern woman is wearing a long, blue cloak. Her clothes are grease stained in places. She has moderate length chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She plays an instrument quite well.

History: She was born to loving parents in a slum to the south. In her youth she was a Junk Dealer, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Due to her spouse's obsession with being a Junk Dealer they were divorced and she won custody of their daughter. She worked as a Bookbinder, and she later adopted a second daughter.

Motivation: Marry her brother to traveling adventurers; and doesn't want to be a bookbinder and was forced into it by her family

Ideals: Artistic, Fighting. Flaws: PTSD. Bonds: Poor, Immigrant, Family. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Andraste Netyoive, Female Elf Cleric 6
Medium (5'4") Elf, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 8 (-1)16 (+3) 7 (-2)10 (+0)
Skills Animal Handling +1
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Goblin, Ignan
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp.


Social Check DCs


William Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy brown pantaloons and a black scarf. His long chestnut hair is drawn into a two foot long braid. He has several tiny ruby earrings on each ear.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Depressed, Forgetful. Bonds: Rich, Nature. Occupation: Architect

Voice: Speaks in third person

Attributes [hide]

William Blankley, Male Human Fighter 7
Medium (5'2") Human, Lawful Evil (CR 7)
Armor Class 12
Hit Points 33 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)16 (+3) 17 (+3)10 (+0)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 13
Languages Common, Sylvan, Celestial, Ignan
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Nil Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black armored body suit, with a simple brown line shooting up and back down. He has a long brown beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Athletic. Bonds: Family, Military. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Nil Dalton, Male Half-Orc Cleric 7
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 200 gp. Deep blue spinel (800 gp). Blue star sapphire (600 gp). Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Altho Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is kept up in a ponytail inside a feathered hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sailor arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and expand his business

Ideals: Entrepeneur. Flaws: Greedy. Bonds: Rich, Job, Adventurer. Occupation: Sailor

Voice: Voice breaks

Attributes [hide]

Altho Wiseacre, Male Halfling Cleric 4
Small (3'0") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 7000 sp.


Social Check DCs


Ermina Dumph, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She likes to wear grey tank tops with brown skirt. She has a hunchback. Her brown hair is cut jaggedly and amateurishly. Her eyes are amber and she is always smoking a pipe.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: From birth she was tutored by a cruel and relentless mentor. Through the years after Ermina was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Ermina's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a crush on the local Scribe.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Mentor. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Ermina Dumph, Female Human Commoner 1
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)8 (-1) 12 (+1)18 (+4)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +6

Possessions: 140 gp.


Social Check DCs

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