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NPC Generator

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Advanced [show]


Vanuath Teinithra, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His white hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Flaws: Ugly, Selfish. Bonds: Guardian. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Vanuath Teinithra, Male Elf Adept 2
Medium (5'5") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)17 (+3) 10 (+0)14 (+2)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Goblin, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Zircon (20 gp). Pink pearl (60 gp). Violet garnet (500 gp). 1 Everburning torch.


Social Check DCs


Eldeth Foamtankard, Female Dwarf [Permalink]

Personal [hide]

Description: This tall, slender woman has a large grey mantle and cape that has been intricately interwoven into her tan robe. She has no hair. She wears a mask on her face.

Personality: She is business-like. She takes instructions and follows them to the letter. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Eldeth hails from a village terrorized by goblins. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: A deep hatred of goblins; and to reunite with her old friends

Ideals: Professionalism. Flaws: Ugly. Bonds: Enemies, Family, Adventurer. Occupation: Sailor

Voice: Slurs words

Attributes [hide]

Eldeth Foamtankard, Female Dwarf Bard 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)8 (-1) 8 (-1)10 (+0)
Skills Athletics +1, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp. Tourmaline (60 gp). Chrysoberyl (60 gp). Tourmaline (60 gp). 2 Alchemist’s fire.


Social Check DCs


Korfel Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly brown, has prominent grey streaks. His blue unseeing eyes seem to look past you.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He is a font of random trivia from the lore and stories he has discovered

History: Korfel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He became a Bather soon after.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Disease. Bonds: Adventurer, Job, Poor. Occupation: Bather

Voice: Pirate accent

Attributes [hide]

Korfel Durkin, Male Half-Elf Cleric 4
Medium (5'6") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Performance +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Lamlûg Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear ponchos typically of a light black in addition to tight pants. He is an epitome of beauty. His black hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.

Motivation: Half-Orc compassion; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Addict, Racist, Fearful. Bonds: Attractive, Slave. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Lamlûg Wharton, Male Half-Orc Commoner 7
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 15 (+2)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +3, Medicine +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 1200 gp. Freshwater pearl (13 gp). Iolite (20 gp). Tiger eye turquoise (13 gp). Star rose quartz (20 gp). 1 Minor magic item.


Social Check DCs


Ahinar Yaeldrin, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing a perfectly clean shirt and pair of pants. She carries with her a set of longswords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is business-like. She takes instructions and follows them to the letter. She has a minor phobia of water and hates getting wet.

History: She was born to a criminal king-pin and mafia family Her first spouse was a Hunter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Attractive, Criminal record, Family. Occupation: Brewer

Voice: Raspy

Attributes [hide]

Ahinar Yaeldrin, Female Half-Elf Warrior 13
Medium (4'7") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 38 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)9 (-1) 14 (+2)10 (+0)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6

Possessions: 1000 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Gold cup set with emeralds (3000 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Old masterpiece painting (1100 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears skinny pants and wears a pastel and white robe with the hood down. Her gray fur is smooth and relatively long. She wears round tiny glasses practically rammed into her face.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is skeptical of what others tell her and is slow to trust.

History: Born in the north to a Merchant, Seven learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered singing. She struck the Merchant job and began her own company from there.

Motivation: A strong sense of loyalty to Dragonborn people; and wants to open a new tavern

Ideals: Artistic. Flaws: Mundane, Shy, Racist. Bonds: Job. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Seven In Woods, Female Tabaxi Wizard 3
Medium (5'3") Tabaxi, Lawful Good (CR 3)
Armor Class 9
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp.


Social Check DCs


Elizabeth Sydney, Female Human [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, she is an attractive figure. She has a large grey mantle and cape that has been intricately interwoven into her tan robe. Her hair is cut close to her head. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She dislikes all the random violence that takes place in the east. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Elizabeth hails from a village terrorized by goblins. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Elizabeth began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She wants revenge against goblins; and many goblins want her driven away

Ideals: Pacifist, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Elizabeth Sydney, Female Human Cleric 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Terran, Giant
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 120 gp. Tourmaline (40 gp).


Social Check DCs


Aura Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a brown and green handkerchief worn on his right side. His fur is lavender and curly. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Tabaxi Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: He has a crush on the local Spy; and he's in love

Ideals: Impeccable. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Guard

Voice: Smooth and feminine

Attributes [hide]

Aura Of Ivory, Male Tabaxi Fighter 6
Medium (6'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)9 (-1) 12 (+1)15 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Red garnet (90 gp). Onyx (20 gp). Malachite (8 gp). Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: This eastern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His hair is silver, silky, and of moderate length. He has amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in the east, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Adventurer, Poor, Immigrant, Attractive. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Hupe Deephollow, Male Halfling Commoner 7
Small (3'3") Halfling, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 12 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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