Fallthra Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her chestnut hair is knotted and matted. She has a tattooed face.
Personality: Overbrimming with self-confidence, Fallthra isn't afraid of most anything. She has a strong dislike to people who do not believe in Dwarven unity. She enjoys reading and quiet.
History: She was born at the edge of vast desert. She struck it rich when she found rare goods in large quantities. She now mingles about in high society.
Motivation: She would like to get married and retire; and to share knowledge with the world
Ideals: Impeccable, Logical. Bonds: Nature, Rich, Has a crush. Occupation: Tanner
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 7 (-2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30 pp. 1 Simple lock. 1 Magnifying glass.
Euron Tragedy, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man very much looks the part of a Interpreter. His blue hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He got into the Interpreter business at a young age. A gifted student he started as a Stylist, but he got bored and became a Interpreter. He has achieved small success as a Interpreter.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Athletic. Flaws: Terse. Bonds: Job, Has a crush. Occupation: Interpreter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 13)
Armor Class 12
Hit Points 59 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 4000 gp. Obsidian (12 gp). White opal (1000 gp). Banded agate (12 gp). 1 Minor magic item. 1 Minor magic item.
Mormo Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He carries a battered greatsword and tarnished hammer as well. His black hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is calm most of the time but flees social interaction. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of eastern immigrants he idolized his father. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mormo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Miner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Gunter Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep yellow leather and dull grey iron scale mail. He wears a broad hat to cover his moderate length silver hair. He wears a mask on his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He left for the east, certain he would find work there.
Motivation: He has money and likes to spend it.
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Tailor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item.
Falkrunn Steelfist, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a worn and beaten armor, and sports empty pouches on her belt. Her blonde hair is unkempt and raggedy. Her green eyes are passionate and lively.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom.
Ideals: Athletic, Joker. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1100 sp. 1 Half-Plate.
Dynamic Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who prefers to wear pastel pants and tee shirts, she is not a threatening figure. She has done her best to style her orange fur to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has all her life been fascinated with writing.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Stableman like her father before her.
Motivation: She has money and likes to spend it; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Antagonistic. Bonds: Slave, Job, Rich. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 12)
Armor Class 13
Hit Points 13 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. Violet garnet (400 gp).
Hubert Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep violet leather and dull yellow iron scale mail. He carries a battered monstrous two handed axe and tarnished sword as well. His golden hair is greasy and uncared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invites people to come help in his community garden.
History: When he was but 6 years old his parents immigrated from the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Elves in Hubert's homeland. Hubert decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 30000 cp. Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Seraphina Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she usually wears her white robe and has her mace always slung over her shoulder. Her hair is greying and her face has many wrinkles. Her eyes are a pleasant violet.
Personality: Prone to second guessing herself, she comes off as nervous. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She got into the Seamstress business at a young age. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Seamstress
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 50 pp. Chrysoprase (50 gp). Tiger eye turquoise (10 gp).
Anne Barlow, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she has a large grey mantle and cape that has been intricately interwoven into her black robe. She has no hair. Her eyes are likewise amber.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She misses her home and complains about the freezing weather, even in summer.
History: Her mother raised her in a mountain cabin. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She used her abilities to travel the world and help people.
Motivation: To find somewhere to settle down; and several ex partners dislike her way of doing things and want revenge
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Nature, Mentor. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 30 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!