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NPC Generator

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Advanced [show]


Tod Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Flaws: Disease. Bonds: Criminal record, Adventurer, Religious, Mentor. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Tod Jamjar, Male Halfling Rogue 7
Small (2'10") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 43 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Melissa Tenley, Female Human [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She wears a worn and beaten armor. She wears her brown hair up. This brown eyed westerner is not easily forgotten.

Personality: She will rave to anyone who will listen. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born in the west. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.

Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Melissa Tenley, Female Human Paladin 9
Medium (5'1") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills History +3, Religion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Harvest In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in a clean brown cloak covering his clean studded leather. His lavender fur, when down, is lengthy. His eyes are hazel and beady.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a very good compulsive liar and kleptomaniac.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harvest grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harvest. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Harvest In Woods, Male Tabaxi Wizard 7
Medium (6'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Persuasion +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 60 pp. Red-brown spinel (110 gp). Deep blue spinel (800 gp).


Social Check DCs


Vondal Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown armored body suit, with a simple yellow line shooting up and back down. He has wavy black hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Vondal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He left for the west, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Flaws: Shy. Bonds: Adventurer, Poor, Immigrant. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Vondal Foamtankard, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 66 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Athletics +8, Religion +7
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Elven
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +7

Possessions: 3000 gp. Gold music box (1000 gp). Embroidered and bejeweled glove (1000 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ribbles Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this man wears light armors faded through time and improper care. He keeps his long silver hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He snorts whenever he laughs or is feeling confident. He works hard and plays hard.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Flaws: Hedonist, Mundane. Bonds: Criminal record, Military. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Ribbles Ironhide, Male Gnome Expert 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)7 (-2) 14 (+2)14 (+2)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Gnome
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Mary Bristol, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her ceremonial dagger. Her hair is short and black. Her face is covered beneath a completely black helmet.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is able to make almost anything out of random pieces of junk.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barkeep mother left her crippled. She moves from town to town, unable to find a place to settle.

Motivation: Wants to raise her children well; and regain custody of her daughter

Ideals: Gifted. Flaws: Disease. Bonds: Immigrant, Family. Occupation: Fortune-teller

Voice: Spanish accent

Attributes [hide]

Mary Bristol, Female Human Monk 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: An abacus with copper, silver and gold markers (110 gp). Silver chalice with lapis lazuli gems (110 gp). Solid gold idol (500 gp).


Social Check DCs


Harvest Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His fur, while still mostly cinnamon, has prominent grey streaks. His blue unseeing eyes seem to look past you.

Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.

History: Harvest was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 10 years.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Rich, Family, Job. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Harvest Fang, Male Tabaxi Warlock 2
Medium (6'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 9 (-1)12 (+1) 13 (+1)16 (+3)
Skills Acrobatics +6, History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1000 sp. 1 Holy water.


Social Check DCs


Gynk Kendal, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she tends to wear a large black jacket, and is pretty ugly. She keeps her silver hair in a flapper bob. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She does not believe in betrayal or weakness as things to be tolerated. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to a criminal king-pin and mafia family Gynk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gynk decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants a kiss; and meet up once more with her childhood friend

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Gynk Kendal, Female Half-Orc Rogue 3
Medium (4'8") Half-Orc, Lawful Evil (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Deception +3, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 3000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Fallond Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He is bald on top and has large black tufts of hair around his ears. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted from career to career and currently works as a Carter.

Motivation: He is unsatisfied with his job; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly, Secretive. Bonds: Job, Poor. Occupation: Carter

Voice: Jamaican accent

Attributes [hide]

Fallond Fallack, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)13 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs

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