Valanthe Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue tunic with pastel highlights, and long black pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is white and very short. Her eyes, though not visible through her cowl, are violet.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is skeptical of what others tell her and is slow to trust.
History: She was born in the west. A few years later when the east was not economically sound they moved to her current location. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's attracted to the PC.
Ideals: Entrepeneur. Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 13)
Armor Class 11
Hit Points 44 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 700 pp. Hematite (6 gp). Deep blue spinel (700 gp). Tiger eye turquoise (6 gp). 1 Medium magic item.
Oriel Byron, Female Human [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Courier, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'0" when asserting herself. She wears her hair in dreadlocks. Her thin eyebrows rest above her beady blue eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She also hits on women, regardless of circumstances.
History: She was born a particularly ugly child, much to the horror of her parents. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She is searching for what she claims is her rightful reward.
Motivation: Half-Elven compassion; and she has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Racist. Bonds: Job, Has a crush, Adventurer. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 50 gp. Zircon (40 gp).
Fax Caavylteradyn, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears black leather gloves, a black jacket, and tight pants. His white crest is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: Fax was born in the south. At a young age he loved to build and create. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical, Persistence. Flaws: Ugly, Antagonistic. Occupation: Fisher
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 34 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Druidic, Elven
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 40 pp. An abacus with copper, silver and gold markers (80 gp). Jeweled anklet (2000 gp). Embroidered and bejeweled glove (2000 gp).
Five Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has wavy cinnamon fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He is afraid of women and trembles around them
History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Athletic, Joker. Flaws: Shy. Bonds: Rich. Occupation: Shepherd
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp.
Zephan Chance, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black small hat and black clothes. He wears his black hair up. He has gleaming, smiling gold eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Zephan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Disciplined. Flaws: Ugly, Shy, Addict. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 13 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 8000 sp. Blue sapphire (600 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Terror, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Chem is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He comes from a rich southern family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has built up a small fortune and can afford his own way.
Motivation: He feels that his past leaves him morally obligated to help; and to reunite with his absent father
Flaws: Ugly. Bonds: Nature, Family, Rich, Criminal record. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (6'8") Tiefling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 9 (-1) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1000 sp. Coral (120 gp).
Bertram Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a brown coat over a green low-cut shirt, and a small hat upon his head. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Bertram hails from a village terrorized by drow. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by drow. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Someone believes him a fraud; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Artistic, Athletic. Bonds: Enemies. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 11)
Armor Class 9
Hit Points 90 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Draconic, Celestial
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +4
Possessions: 2200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His lavender fur is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invites people to come help in his community garden.
History: He comes from a rich eastern family. Sweet liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Bonds: Immigrant, Attractive, Rich, Nature. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 17)
Armor Class 13
Hit Points 94 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 4 | 4 |
Possessions: Red-brown spinel (150 gp). Azurite (10 gp). Blue quartz (10 gp). Violet garnet (1000 gp). Lapis lazuli (10 gp). Black pearl (1000 gp). Citrine (40 gp). Red spinel (150 gp). Aquamarine (1000 gp). Black star sapphire (700 gp). Golden yellow topaz (1000 gp). Citrine (40 gp). Violet garnet (1000 gp). Star ruby (700 gp). Emerald (700 gp). Sard (40 gp). Sard (40 gp). Carnelian (40 gp). Rhodochrosite (10 gp). Tiger eye turquoise (10 gp). White pearl (150 gp). Hematite (10 gp). Star rose quartz (40 gp). Rock crystal (40 gp). Carnelian (40 gp). Blue quartz (10 gp). Brown-green garnet (150 gp). Violet garnet (1000 gp).
Uthemar Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'7" southern man, he likes to wear yellow tank tops with brown pants. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Uthemar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help
Ideals: Impeccable. Flaws: Forgetful, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Spy
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 40000 cp.
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Their contribution stands as a beacon of hope for all adventurers!