Roondar Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His tied-back hair is golden. His face is scarred and worn.
Personality: He has always had a great fascination with Gnomish culture. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When he was but 7 years old his parents immigrated from the north. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roondar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Immigrant, Nature. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 9 (-1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Clerebold Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a yellow vest and prefers blue and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His thin eyebrows rest above his beady brown eyes.
Personality: He is overprotective of those who hire his services. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.
History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He's looking for his big break; and to clean up the streets
Ideals: Pacifist. Flaws: Ugly. Bonds: Slave, Guardian, Adventurer. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Druidic, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 90 gp. 1 Masterwork Uncommon Weapon.
Uraim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He likes to wear grey tank tops with white pants. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Elven culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a brothel owner, Uraim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Elven people.
Ideals: Extrovert. Flaws: Racist. Bonds: Immigrant, Attractive, Mentor. Occupation: Engraver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Goblin, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Gildmak Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, typically a more casual-formal manner. His silver hair has been sun bleached extensively. His eyes are likewise violet. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.
History: Gildmak hails from a village terrorized by giants. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Meet up once more with his childhood friend.
Ideals: Justice, Persistence. Bonds: Attractive, Enemies, Adventurer. Occupation: Sculptor
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 27 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
Possessions: 900 gp. Blue sapphire (1600 gp). Emerald (1600 gp). Moss agate (14 gp).
Pearl Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is typically in her Merchant uniform. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is lazy, self-centered, vain, and jealous.
History: She got into the Merchant business at a young age. She worked as a nervous Merchant and found it very stressful. She struck the Merchant job and began her own company from there.
Motivation: Balancing her hectic life and new Merchant responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Insane, Greedy, Selfish. Bonds: Job. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 61 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 50000 cp. Rose (80 gp). Peridot (80 gp). Alexandrite (400 gp). Black pearl (400 gp). 1 Minor magic item.
Lone Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: She stands about 6'0" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her left hand appears badly burned and disfigured. Her black fur is singed and shortened. Her fierce blue eyes like to dwell on things.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Nature, In love. Occupation: Tanner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 57 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +6
Possessions: 120 pp. Carved bone or ivory statuette (70 gp). A roughly beaten golden orb (110 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Silver chalice with lapis lazuli gems (110 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). 1 Minor magic item.
Bertram Digby, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with blue and black striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing music.
History: Born to a Locksmith, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Fletcher
Voice: Squeaky
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 10000 cp.
Alexandre Browning, Male Human [Permalink]
Personal [hide]
Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his kukri. He carries with him a set of kukris on his belt, each one with a jet on the hilt. He has a long brown beard with little hanging trinkets. His eyes are likewise amber.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.
History: Born in a small village he learned the ways of the warrior from his father. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Religious. Occupation: Map Maker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp.
Mozikth Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His small hat is riddled with cuts and holes. He has a dull look in his gold eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Animals are drawn to him, and he is able to talk to them.
History: Mozikth was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 110 pp. Red spinel (60 gp). Red-brown spinel (60 gp). Aquamarine (200 gp).
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