Warryn Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his scimitar with his veritable burlap sack of a shirt. He has styled his brown hair well, parting it to the left. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world.
Ideals: Gifted. Flaws: Addict, Insane, Impulsive. Occupation: Stableman
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 29 (3d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Aquan, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Solid gold idol (600 gp).
Glim Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His golden hair is singed and shortened. This brown eyed easterner is not easily forgotten.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: He was born in the east. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Glim took refuge in the old dungeon and found the beat up dagger and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Barber and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Immigrant, Nature. Occupation: Barber
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 6 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Medrash Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with deerstalker hat. His rusty crest is drawn into a tight pony tail with a card scrunchie. He wears crescent spectacles with a black brim.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Medrash managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Regain custody of his daughter; and a rival would like him out of the picture
Ideals: Passionate. Flaws: Impulsive. Bonds: Rich, Criminal record, Family. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 16)
Armor Class 11
Hit Points 127 (16d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 12000 gp. Fire opal pendant on a fine gold chain (2400 gp). Gold dragon comb with red garnet eye (1100 gp). Large well-done wool tapestry (600 gp).
Godfrey Rylan, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tight fitting grey shirt and pants. He keeps his brown hair in a pixie cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a island tribe. Like his father and his brother before him, after school he went straight into learning to become a Ruler. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Nature, Job. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Theirastra Siannodel, Female Elf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears suspenders and blue workpants. Her shirt is black, and she wears a heavy blue leather apron most of the time. Beneath her clothing is a huge mess of scar tissue. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant gray.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels threatened by others; and she is wracked by social anxiety
Ideals: Philantrophist. Flaws: Disease, Fearful. Bonds: Slave, Military. Occupation: Glassblower
Voice: Russian accent
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 13)
Armor Class 12
Hit Points 75 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 700 pp. Star rose quartz (50 gp). Deep blue spinel (1300 gp). Amethyst (100 gp). Silver pearl (100 gp). Aquamarine (1300 gp). Black opal (1400 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tiaathque Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she tends to wear a blue poncho over her likewise colored trousers and shirt. Her brown hair is cut short. She is baby faced.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also hits on women, regardless of circumstances.
History: Tiaathque lived on a farm with her mother, near the main road leading to a nearby town. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Tiaathque took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. She has since lost track of the people in her past.
Motivation: To settle down with her crush.
Flaws: Shy. Bonds: Has a crush, Family, Nature. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling, Sylvan, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Amethyst (140 gp). Iolite (80 gp). Tiger eye turquoise (7 gp). Onyx (80 gp). 3 Holy water. 2 Thunderstones.
Kaladan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of hand crossbows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his brass crest in a pixie cut. His eyes are gold.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. When he's not drinking or sleeping the drinks off, he's doing singing.
History: A powerful necromancer made him what he is. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: To clean up the streets; and an old rival family wants him found
Ideals: Fighting, Artistic. Bonds: Mentor, Family, Guardian. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Cecily Haley, Female Human [Permalink]
Personal [hide]
Description: She wears a simple grey robe with black stripes complete with hood. She is physically well-built. Her hair is always cut to a buzz. She is missing an eye and her face is severely sunburned. Her one remaining eye shines blue.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is able to make almost anything out of random pieces of junk.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Brilliant and gifted she never wanted to apply herself. She has worked as a Carpenter like her father before her.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Slave. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 140 gp.
Vaina Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a tan coat over a pastel low-cut shirt, and a deerstalker hat upon her head. She wears her brown hair down. She has several tiny jet earrings on each ear.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.
Motivation: She loathes her own lifestyle.
Ideals: Athletic, Logical. Flaws: Depressed, Antagonistic. Bonds: Rich. Occupation: Sellsword
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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