Mardred Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and is well dressed, constantly wearing a brown suit, tan shirt, and grey tie. Her brown hair is greasy and uncared for. She has several tiny jet earrings on each ear.
Personality: Always inclined to offer people food she seems plenty friendly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 54 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Celestial
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1 Minor magic item.
Nelkin Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and lanky with angular features, he is an attractive figure. He wears a red armored body suit, with a simple white line shooting up and back down. His brown hair is thinning but still full. He wears a mask on his face.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The war was a terrible time for him, and Nelkin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. When Nelkin reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Cask Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her pastel boots flare out at the collars. She has a moderate pudge and is not very fit. She keeps her long white fur kept up in a rat tail. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She is the product a well kept family trust fund and as such has never really known need. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She has dedicated herself to building a better world.
Motivation: She has a crush on the local Seamstress; and she would like to get married and retire
Flaws: Racist. Bonds: Rich, Job, Adventurer, Has a crush. Occupation: Stylist
Voice: Creaky witch voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 9 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 7 (-2) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 700 gp.
Lone Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has wavy gray fur. She wears large thick round spectacles.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.
History: She was born at the edge of vast forest. Lone liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now travels the world, in search of power and loot.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Adventurer, Nature. Occupation: Miner
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 16)
Armor Class 10
Hit Points 110 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +8
Possessions: 6000 gp. Sapphire pendant on gold chain (1300 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (100 gp). Jeweled electrum ring (5000 gp). Solid gold idol (300 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Brass mug with jade inlays (100 gp). Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Silver chalice with lapis lazuli gems (70 gp). A delicate silver chain set with a tourmaline (80 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Millicent Digby, Female Human [Permalink]
Personal [hide]
Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and sports empty pouches on her belt. Her red hair is cut short with large spiked bangs in the front. Her thin eyebrows rest above her beady amber eyes.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Healer
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 4000 sp.
Drusilia Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized tan coat. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears round tiny glasses practically rammed into her face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Drusilia has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Someone believes her a fraud; and revenge
Ideals: Opinionated. Flaws: Disease, Insomniac. Bonds: Enemies. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'7") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 280 gp.
Oriel Bradford, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and likes to wear darkened spectacles and heavy clothing, no matter the weather. Her skin is also unnaturally pale. She has moderate length blonde hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She has a massive crush on the younger sibling of the Soapmaker who has hired her part-time. She has a minor phobia of water and hates getting wet.
History: She was raised in a mountains tribe. A gypsy cursed her at a young age, leading to her ugly appearance. She was always very intelligent and has formed a secret society of specialists.
Motivation: She is terrified, and will act out of fear; and she wants to get laid
Flaws: Ugly, Fearful, Secretive. Bonds: Has a crush, Nature. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Bimpnottin Offund, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears rags and sports a simple walking cane. Her blonde hair is styled in orderly dreadlocks. Her eyes are likewise hazel.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was turned out during the war. She and her family wandered south to less war torn lands. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.
Motivation: To reunite with her absent father.
Flaws: Ugly, Shy, PTSD. Bonds: Poor, Family, Religious. Occupation: Bricklayer
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 10)
Armor Class 13
Hit Points 54 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Beatrice Rylan, Female Human [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears just a grey suit. Her brown hair is greasy and uncared for. Her face is scarred and worn.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She misses her home and complains about the freezing weather, even in summer.
History: She was born a particularly ugly child, much to the horror of her parents. Beatrice was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Cartwright. She left for the east, certain she would find work there.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Flaws: Ugly, Depressed, Disease. Bonds: Immigrant. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!