Murgen Brixton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is in excellent shape and typically wears a sleeveless long coat of deep black leather and dull yellow iron scale mail. Her hair is chestnut and curly. She wears a mask on her face.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. She would rather hide behind her crafts than deal with other people.
History: Murgen lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Days after completing her studies, news broke out that her hometown was attacked by brigands. Murgen was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: To reunite with her absent mother; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Enemies, Family. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
Possessions: 2000 sp. Solid gold idol (200 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (600 gp).
Azaki Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and has the majority of his body covered in plate. He wears his brown hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Azaki was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He ran away from his former home and has been making his living as a Carter for the past few years.
Motivation: Expand his business; and meet up once more with his childhood friend
Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Carter
Voice: Boston accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 3000 gp. Moonstone (20 gp). Eye agate (9 gp). Pink pearl (40 gp). Chrysoberyl (40 gp). Azurite (9 gp). Violet garnet (700 gp). Chrysoberyl (40 gp). Bloodstone (20 gp). Zircon (20 gp). Freshwater pearl (9 gp). Golden pearl (40 gp). Obsidian (9 gp). Onyx (20 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tarhun Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is short and gold. His eyes are red.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also hits on women, regardless of circumstances.
History: He was born several months after his mother was called into army service. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Military. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 57 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Aquan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 30000 cp. Gold and topaz bottle stopper cork (1300 gp). Gold and topaz bottle stopper cork (1300 gp).
William Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a violet tunic with brown highlights, and long grey pants that bunch up around his shoes. He has styled his black hair well, parting it to the left. His green eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can't help but pocket interesting objects he comes across
History: Born to a pair of adventurers, William grew up listening to his father's many stories. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his old friends; and he is terrified, and will act out of fear
Ideals: Joker, Persistence. Flaws: Fearful. Bonds: Criminal record, Adventurer. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 14)
Armor Class 8
Hit Points 105 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 4d6+1, Ranged +3 / 4d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 5000 gp. Carnelian (70 gp). Star ruby (500 gp). Star ruby (500 gp). Brown diamond (7000 gp). Chalcedony (70 gp). Lapis lazuli (5 gp). Pink pearl (40 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morgran Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a Stetson hat to cover his moderate length brown hair. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He works hard and plays hard.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been a successful dealer in antiques buying low and selling high.
Motivation: To protect his home; and regain custody of his son
Ideals: Joker, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Attractive. Occupation: Carter
Voice: Soft and melodious
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 300 gp.
Rendar Ryland, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and muscular, this southern man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his shortbow. He has a long red beard with little hanging trinkets. His eyes are gray.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Athletic, Gifted, Optimist. Bonds: Rich. Occupation: Barrister
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'8") Half-Orc, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 42 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 9 (-1) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Terran, Goblin
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Morgran Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a large grey jacket. He wears a colorful flower in his silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his absent father; and wants to work out more often
Ideals: Persistence, Athletic. Bonds: Attractive, Family, Religious, Adventurer. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 5 (-3) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Thervan Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of drow once and for all.
History: Born to a poor family in the city he treasured whatever gifts he got. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting drow, the young Thervan began to lead the lost caravan. He now travels the world, in search of power and loot.
Motivation: Revenge; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Insane. Bonds: Adventurer, Enemies, Poor. Occupation: Stylist
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Salanop Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, typically a more casual-formal manner. Her moppish chestnut hair is in a traditional bowl cut. Her gray eyes are slightly larger than normal.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Salanop was born the youngest of three triplets. She has had some formal writing training, and achieved minor success. By chance she met her sister recently and the two have been together since.
Motivation: To reunite with her absent mother.
Ideals: Joker, Artistic. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Server
Voice: Switch between two voices
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 12)
Armor Class 10
Hit Points 70 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +2 / 3d10-2, Ranged +3 / 3d10-1, Grapple -1
Possessions: 2000 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
