Mardred Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears just a grey suit. Her hair is black and curly. Her eyes are violet and catlike.
Personality: Aggressive, abrasive, and angry, Mardred embodies much of what other species detest in the Dwarves. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Mardred was born with her mother's beautiful face. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Masseuse
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 150 pp. 1 Masterwork Common Melee.
Tawar Beitz, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is constantly adorned with expensive silk clothing, often dyed in bright white and pastel, and wears rings and necklaces with large, colorful gems. Her chestnut hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.
Personality: She snorts whenever she laughs or is feeling confident. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born at the edge of vast island. Over the years she perfected her riding and shooting skills. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She would like to get married and retire; and she is greedy
Flaws: Forgetful, Ugly. Bonds: Rich, Nature, Has a crush. Occupation: Body Guard
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 22 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 6 (-2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 300 pp. Jeweled anklet (3000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Jeweled anklet (3000 gp). 1 Medium magic item.
Dara Hanali, Female Elf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries a battered scimitar and tarnished lance as well. She has moderate length white hair. Her eyes, though not visible through her cowl, are brown.
Personality: She has a massive crush on the younger sibling of the Shipwright who has hired her part-time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She got into the Shipwright business at a young age. She worked as a nervous Shipwright and found it very stressful. She has worked as a Shipwright like her father before her.
Motivation: Wants a kiss; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Has a crush, Rich, Job. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Virra Welber, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a tan coat over a yellow low-cut shirt, and a top hat upon her head. She has a penchant for wearing a ring with an oversized topaz on her left hand. She keeps her long silver hair kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with her god.
History: Born in a small village she learned the ways of the warrior from her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a Ploughman soon after.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Shy. Bonds: Rich, Religious, Job. Occupation: Ploughman
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Infernal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 43000 sp. 1 Minor magic item.
Alex Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: He typically wears yellow cloth garments or leather armor. He has a moderate pudge and is not very fit. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant amber.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Slave, Poor. Occupation: Sage
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Goblin
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp.
Karg Shipley, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His hair, while still mostly brown, has prominent grey streaks. His ears are large.
Personality: He likes to make people angry or surprised. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born into a rich family. Through the years after Karg was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Karg's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To find somewhere to settle down; and regain custody of his daughter
Flaws: Ugly, Antagonistic, Mundane. Bonds: Family, Rich. Occupation: Carpenter
Voice: Sensual and smooth
Attributes [hide]
Medium (6'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 600 sp. Star rose quartz (30 gp). Eye agate (7 gp).
Elizabeth Gracey, Female Human [Permalink]
Personal [hide]
Description: A 6'0" southern woman, she dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her brown hair is still thick. She wears a mask on her face.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a criminal king-pin and mafia family She married young, but lost her spouse to goblins. She used her abilities to trick people and travel the world for free.
Motivation: She feels kind of lost in life.
Flaws: Antagonistic, Depressed. Bonds: Attractive, Criminal record, Enemies. Occupation: Brewer
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 50 gp. Brass mug with jade inlays (100 gp).
Bimpnottin Bafflestone, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a blue shirt with thin violet vertical stripes and white pants. Her hair is red, silky, and of moderate length. She wears large thick round spectacles.
Personality: Always inclined to offer people food she seems plenty friendly. She is a bit of a xeno-phobe, disliking non-Gnomes.
History: Bimpnottin was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to travel the world and help people.
Motivation: Dragonborn compassion; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Religious. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2100 gp. Gold and topaz bottle stopper cork (300 gp). 1 Minor magic item. 1 Minor magic item.
Heskan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. He has wavy rusty crest. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Heskan was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He desires power and/or immortality; and he is a bit of a kleptomaniac
Ideals: Disciplined. Bonds: Rich, Family, Criminal record, Adventurer. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp. 1 Banded mail. 1 Half-Plate.
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