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NPC Generator

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Advanced [show]


Flask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel cloak and cross-gartered brown stockings. His lavender fur is kept up in a ponytail inside a small hat. His green eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Impeccable. Bonds: Immigrant, Adventurer, Criminal record, Rich. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Flask Moon, Male Tabaxi Warrior 5
Medium (5'4") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 9 (-1)17 (+3) 16 (+3)9 (-1)
Skills Religion +6, Stealth +8
Senses Passive Perception 13
Languages Common, Celestial, Undercommon, Sylvan
Attacks Melee +1 / 2d4-2, Ranged +8 / 2d4+5, Grapple +5

Possessions: 200 gp.


Social Check DCs


Oloric Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has relatively light skin and is very physically imposing due to his abundance of muscles. His white hair is cut short. He has hazel eyes and a brown hat with a green feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can't help but pocket interesting objects he comes across

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Flaws: Mundane. Bonds: Attractive, Nature, Criminal record, Rich. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Oloric Balderk, Male Dwarf Barbarian 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 95 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 11 (+0)4 (-3)
Skills Investigation +6, Survival +4
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Lavinia Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her pickaxe. She has a penchant for wearing a ring with an oversized amber on her left hand. She sports white long hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a hateful person. She taunts others and blames them for her problems. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Lavinia was raised in a hard working conservative environment. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.

Motivation: She is greedy; and balancing her hectic life and new jeweler responsibilities is difficult

Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Jeweler

Voice: Hollow voice

Attributes [hide]

Lavinia Copperkettle, Female Halfling Druid 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Athletics +0, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Brown-green garnet (160 gp). 1 Masterwork Light steel shield.


Social Check DCs


Ur-Masi Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He wears a deerstalker hat to hide his balding. His eyes are violet.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with a lost civilization.

History: He was born on a small isolated farm. He found a children's book about a Half-Orc Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Adventurer, Nature. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ur-Masi Stansfield, Male Half-Orc Warlock 6
Medium (6'7") Half-Orc, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Insight +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Elven, Goblin
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 1000 gp. Solid gold idol (300 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1700 gp). 1 Minor magic item.


Social Check DCs


Dagger Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a pastel shirt with thin tan vertical stripes and violet pants. Her black fur is lengthy. She has a tattooed face.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is unsatisfied with her job; and she is terrified, and will act out of fear

Ideals: Joker. Flaws: Antagonistic, Secretive, Fearful. Bonds: Job. Occupation: Guard

Voice: Spits and sputters

Attributes [hide]

Dagger Wind, Female Tabaxi Commoner 3
Medium (5'1") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Azza Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She is muscular with a powerful set of arms. Her hair is purple and curly. Her gold eyes are passionate and lively.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Assassin, her mother struggled to pay the bills. When Azza reached her early adolescence her Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want her driven away; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Joker. Bonds: Enemies, Poor, Military. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Azza Elusive, Female Tiefling Ranger 2
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 sp.


Social Check DCs


Emmeline Fawcett, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a grey cloak and cross-gartered green stockings. She has moderate length red hair. This brown eyed southerner is not easily forgotten.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Emmeline hails from a village terrorized by goblins. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Miner, but doesn't like to broadcast it.

Motivation: Further expansion of business; and a deep hatred of goblins

Ideals: Athletic. Flaws: Sensitive. Bonds: Enemies, Job, Criminal record. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emmeline Fawcett, Female Human Fighter 1
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 90 gp. Chrysoberyl (110 gp).


Social Check DCs


Ombul Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in an above average manner. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are likewise amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Guard profession.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He then took over the family business and is one of the better Mercenary for hire.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Optimist. Bonds: Attractive, Job, Slave, Adventurer. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Ombul Shadowquick, Male Halfling Commoner 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points -2 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 5 (-3)10 (+0) 9 (-1)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Susannah Winchester, Female Human [Permalink]

Personal [hide]

Description: This woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her golden hair is long and unkept. She wears large thick round spectacles.

Personality: Susannah is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was taken as a slave by a traveling circus and forced to perform She was always very intelligent and has formed a secret society of freemasons.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Extrovert. Flaws: Ugly, Secretive, Disease. Bonds: Rich, Slave. Occupation: Server

Voice: Sore throat, cough

Attributes [hide]

Susannah Winchester, Female Human Commoner 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp.


Social Check DCs

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