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NPC Generator

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Advanced [show]


Shadow Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. His gray fur is singed and shortened. He has green eyes and a pastel hat with a blue feather.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and to get a good night's sleep

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature. Occupation: Unemployed

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shadow Moon, Male Tabaxi Expert 5
Medium (6'2") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +8 / 2d4+5, Grapple +5

Possessions: 10000 cp.


Social Check DCs


Veloptima Dunben, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a tan vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her tan boots flare out at the collars. Her auburn hair is still thick. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Gifted from a young age, Veloptima studied abroad. Her parents enrolled her in a Warrior school at a young age so that she could practice her divine talents. She used her abilities to travel the world and help people.

Motivation: She loathes her own lifestyle; and she seems to be bored by most things

Ideals: Philantrophist, Gifted. Flaws: Secretive. Bonds: Immigrant. Occupation: Masseuse

Voice: Jittery and nervous

Attributes [hide]

Veloptima Dunben, Female Gnome Warrior 3
Small (3'0") Gnome, Lawful Evil (CR 3)
Armor Class 15
Hit Points 29 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)12 (+1) 11 (+0)14 (+2)
Skills Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cressel Sharp, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to hide his balding. His black eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Cressel embodies much of what other species detest in the Tieflings. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc

Ideals: Logical, Impeccable. Flaws: Antagonistic, Mundane. Bonds: Poor. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Cressel Sharp, Male Tiefling Expert 8
Medium (5'8") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 21 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 7 (-2)12 (+1) 11 (+0)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4

Possessions: 12000 sp. Amber (110 gp). Sard (20 gp). Violet garnet (500 gp). Jet (110 gp). Alexandrite (500 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Armara Wrath, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has moderate length red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the west, but her parents moved at a very young age to the south. Her first spouse was a Sculptor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the west; and obtaining odd cultural half-orc artifacts is her passion

Ideals: Entrepeneur. Flaws: Insomniac, Ugly. Bonds: Family, Adventurer, Immigrant. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Armara Wrath, Female Tiefling Ranger 7
Medium (4'10") Tiefling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)11 (+0) 18 (+4)19 (+4)
Skills Perception +7, Sleight of Hand +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Drifting Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a spear on her belt. Her attire stands in sharp contrast to her spear, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears her red fur up. Her otherwise smooth face is marked with small tiny scars.

Personality: She snorts whenever she laughs or is feeling confident. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Her mother raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Mentor, Nature. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Drifting Fang, Female Tabaxi Expert 4
Medium (5'10") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)14 (+2) 8 (-1)6 (-2)
Skills Performance +0, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Immeral Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'11" and wears a tan tunic with brown highlights, and long green pants that bunch up around his shoes. He has wavy black hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Guard, who enjoyed hunting, Immeral was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic, Impulsive. Bonds: Nature, Criminal record. Occupation: Fletcher

Voice: Middle-eastern accent

Attributes [hide]

Immeral Mellerelel, Male Elf Warrior 2
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 600 sp. Solid gold idol (500 gp). A roughly beaten golden orb (60 gp).


Social Check DCs


Sarah Yorke, Female Human [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She is an epitome of beauty. With wild golden hair. Her fierce amber eyes like to dwell on things.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She is a font of random trivia from the lore and stories she has discovered

History: Sarah hails from a village terrorized by giants. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: A deep hatred of giants; and many giants want her driven away

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Enemies, Religious. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Sarah Yorke, Female Human Fighter 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)8 (-1) 11 (+0)6 (-2)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp. Silver pearl (130 gp).


Social Check DCs


Rose Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a well pressed and immaculate suit (or dress). Her hair is always cut to a buzz. Her eyes are blue and catlike.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.

Motivation: She has a rivalry with the Church that dominates her actions; and to get a good night's sleep

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Poor, Religious. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Rose Brightmoon, Female Halfling Paladin 12
Small (2'10") Halfling, Neutral Good (CR 12)
Armor Class 10
Hit Points 92 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)17 (+3) 18 (+4)8 (-1)
Skills Animal Handling +8, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Halfling, Celestial, Druidic, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1601110

Possessions: 4000 gp. Embroidered and bejeweled glove (2000 gp). Gold cup set with emeralds (3000 gp). A delicate silver chain set with a tourmaline (100 gp). Jeweled gold crown (6000 gp). Solid gold idol (1100 gp). Gold and topaz bottle stopper cork (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His hair is always cut to a buzz. His green eyes peer out from beneath his Stetson brown hat.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born to loving parents in a slum to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Logical. Bonds: Attractive, Poor, Nature. Occupation: Spy

Voice: Excited and jittery

Attributes [hide]

Delg Brawnanvil, Male Dwarf Fighter 12
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 123 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +6, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp. Golden yellow topaz (1500 gp). Black pearl (1500 gp). Freshwater pearl (6 gp). Bloodstone (40 gp). Freshwater pearl (6 gp). Malachite (6 gp). Sard (40 gp). Iolite (40 gp). Zircon (40 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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