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NPC Generator

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Krusk Garrick, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. He has moderate length chestnut hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Human culture. He is able to fit into much smaller and tighter spaces than normal.

History: Krusk was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Assassin

Voice: Sore throat, cough

Attributes [hide]

Krusk Garrick, Male Half-Orc Ranger 1
Medium (6'10") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)7 (-2) 12 (+1)8 (-1)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 140 gp. Sardonyx (40 gp).


Social Check DCs


Trail Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is wearing a perfectly clean shirt and pair of pants. His lavender fur is thinning but still full. He wears a mask on his face.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He would rather hide behind his crafts than deal with other people.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Armorer mother left him crippled. He has never given up on his writing dream.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic. Flaws: Antagonistic, Shy, Disease. Bonds: Attractive, Slave. Occupation: Architect

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trail Moon, Male Tabaxi Ranger 17
Medium (6'2") Tabaxi, True Neutral (CR 17)
Armor Class 9
Hit Points 82 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)18 (+4) 9 (-1)16 (+3)
Skills Nature +10, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Druidic, Sylvan, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 1400 pp. Jeweled gold crown (7000 gp). Cloth of gold vestments (90 gp). Large well-done wool tapestry (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). 1 Medium magic item.


Social Check DCs


Nimble Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dark leathers with embroidery. He has no fur. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich eastern family. Cursed with vampirism at a very young age, Nimble has worked very hard to control his curse. Being a Shoemaker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Disease. Bonds: Nature, Criminal record, Rich. Occupation: Shoemaker

Voice: Indian accent

Attributes [hide]

Nimble Grass, Male Tabaxi Paladin 9
Medium (5'2") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 10000 sp. Jasper (70 gp). Black pearl (600 gp). Onyx (70 gp). Red-brown spinel (40 gp). Sardonyx (70 gp). Zircon (70 gp). Onyx (70 gp). Coral (40 gp). 1 Minor magic item.


Social Check DCs


Windy Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears a wide-brimmed hat to cover her moderate length beige fur. Her face is covered beneath a completely black helmet.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a logical person and will generally grow upset if things defy logic and science.

History: A powerful necromancer made her what she is. She helped her mother out around the business and became quite the natural. She left for the west, certain she would find work there.

Motivation: She'd like to take her coworkers down a peg; and money/treasure

Ideals: Logical. Bonds: Rich, Job, Mentor, Immigrant. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Windy Of Shadows, Female Tabaxi Adept 7
Medium (5'9") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 800 gp. Embroidered and bejeweled glove (1000 gp). Solid gold idol (600 gp).


Social Check DCs


Kellen Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He sports a flattop hair cut. His brown eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the south his family was never financially stable. From there he went from mercenary job to mercenary job. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his son; and he desires power and/or immortality

Flaws: Terse. Bonds: Attractive, Family, Poor, Adventurer. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Kellen Maekkelferce, Male Gnome Warlock 12
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 104 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 17 (+3)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +6, Animal Handling +6
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d10-2, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Large well-done wool tapestry (500 gp). Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Hupe Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He usually wears his red robe and has his mace always slung over his shoulder. He has dyed his greying white hair a little too much giving a sharp white color. His violet eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born the only child of a wealthy merchant. He has had some formal poetry training, and achieved minor success. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Sculptor

Voice: Dutch accent

Attributes [hide]

Hupe Bigheart, Male Halfling Sorcerer 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Perception +3, Performance +6
Senses Passive Perception 16
Languages Common, Halfling, Undercommon, Auran
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Phann Othronus, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is bristling with hidden weapons, mostly spears and whips. Her silver hair is thinning but still full. Her green eyes have a joyful gleam in them most of the time.

Personality: Phann is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. A true patriot, Phann would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born to loving parents in a slum to the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Extrovert. Bonds: Criminal record, Military, Poor, Religious. Occupation: Cartwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Phann Othronus, Female Half-Elf Expert 13
Medium (5'0") Half-Elf, Lawful Evil (CR 13)
Armor Class 13
Hit Points 91 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +7, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4

Possessions: 2000 gp. Alexandrite (500 gp). Amethyst (90 gp).


Social Check DCs


Naal Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a violet and black robe with the hood down. His head has been shaved. He has hazel eyes.

Personality: Naal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Navigator for hire.

Motivation: Wishes to resurrect an old love; and expand his business

Ideals: Impeccable. Flaws: Ugly. Bonds: In love, Poor, Job. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Naal Lepus, Male Half-Elf Expert 13
Medium (5'3") Half-Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 47 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: Deep blue spinel (500 gp). Tourmaline (90 gp). Azurite (12 gp). Tiger eye turquoise (12 gp). Aquamarine (500 gp). Tourmaline (90 gp). Amber (90 gp). Aquamarine (500 gp).


Social Check DCs


Ildrex Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a weathered and beat up set of banded mail beneath an oversized black coat. His green crest is singed and shortened. His fierce gold eyes like to dwell on things.

Personality: Ildrex is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Ugly, Insane, Shy. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Ildrex Orexijandilin, Male Dragonborn Aristocrat 5
Medium (6'2") Dragonborn, Chaotic Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)10 (+0) 15 (+2)17 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +6

Possessions: 400 gp.


Social Check DCs

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