Audhild Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman tends to wear a grey poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. She wears her blonde hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Audhild was born the youngest of three triplets. Through the years after Audhild was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Audhild's father didn't care for her much, and the feeling was mutual. She's also a talented Assassin, but doesn't like to broadcast it.
Motivation: Expand her business.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 5000 cp.
Emeny Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a yellow vest and prefers violet and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her blonde hair is drawn into a tight pony tail with a butterfly scrunchie. She is baby faced.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Through the years after Emeny was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Emeny's father didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease, Insomniac. Occupation: Barber
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 53 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +7 / 2d4+4, Ranged +1 / 2d4-2, Grapple +4
Possessions: 200 gp. Fiery yellow corundum (1000 gp). Moss agate (15 gp). Bloodstone (70 gp). Malachite (15 gp).
Jasmine Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a red vest and prefers white and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is always cut to a buzz. She has gleaming, smiling brown eyes.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: From birth she was tutored by a cruel and relentless mentor. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Impeccable. Flaws: Ugly. Bonds: Nature, Mentor, Family. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 500 gp. Hematite (16 gp). Iolite (70 gp). Pink pearl (130 gp). Tourmaline (130 gp). 1 Minor magic item.
Bardryn Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is calm most of the time but flees social interaction. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Bardryn lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Family. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp. Red spinel (130 gp). 1 Masterwork Common Melee.
Curran Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright white and black, and wears rings and necklaces with large, colorful gems. His tied-back hair is white. His violet eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Barkeep in town.
History: He was born in a small forest village. Curran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Barkeep for the past few years.
Motivation: Wants to work out more often; and he is greedy
Ideals: Joker, Athletic. Bonds: Rich, Job, Nature. Occupation: Barkeep
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 6000 sp. Embroidered and bejeweled glove (2000 gp).
Savaran Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is renowned for her bright green dresses and hats. Her whole body is exceptionally muscular. Her crest is greying and her face has many wrinkles. Her eyes are gold and catlike.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Passionate. Flaws: Impulsive, Mundane. Bonds: Immigrant, Military. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 sp. Jade (130 gp). Tiger eye turquoise (14 gp). Malachite (14 gp). Tourmaline (130 gp).
Vondal Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Junk Dealer born in the past three hundred years. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born in the west to a Junk Dealer, Vondal learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He has never given up on his writing dream.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Insane. Bonds: Job. Occupation: Junk Dealer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +4
Possessions: 340 gp.
Bimpnottin Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan tunic with black highlights, and long tan pants that bunch up around her shoes. She carries a battered crossbow and tarnished axe as well. Her hair, while still mostly blonde, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Aggressive, abrasive, and angry, Bimpnottin embodies much of what other species detest in the Gnomes. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised in a plains tribe. Brilliant and gifted she never wanted to apply herself. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Server and was forced into it by her family; and she's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Nature. Occupation: Server
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10 pp. 1 Masterwork Common Melee.
Karg Rutherford, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish black hair is in a traditional bowl cut. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with finding treasure.
History: Karg was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Carpenter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 16)
Armor Class 10
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +3
Possessions: 2000 gp.
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