Fallond Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and he perpetually has his whip ready. His black hair is styled in orderly dreadlocks. His violet eyes peer out from beneath his Stetson grey hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Crown-heir arts, while his mother instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting, Logical. Flaws: Sensitive, Disease. Bonds: Rich. Occupation: Crown-heir
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Rurik Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'1" and wears a fancy grey suit. He keeps his white hair in a flapper bob. He has violet eyes and a grey hat with a green feather.
Personality: He dislikes all the random violence that takes place in the north. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his sister's freedom.
Motivation: His religion dominates his actions; and wants his loneliness to end
Ideals: Pacifist. Bonds: Attractive, Religious, Poor, Family, Has a crush. Occupation: Tailor
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 8 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 170 gp. Azurite (7 gp). Red garnet (90 gp). 1 Masterwork Uncommon Weapon.
Rose Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears baggy red pantaloons and a tan scarf. Her red hair is lengthy. Her violet eyes dart from person to person.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She believes the world needs to unite to get rid of illithids once and for all.
History: Rose was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Rose was born on a far eastern plains where she grew up under the tutelage of her father, an expert Fortune-teller. Days after completing her studies, news broke out that her hometown was attacked by illithids. Rose was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She's repulsed by the PC; and several ex partners dislike her way of doing things and want revenge
Flaws: Antagonistic. Bonds: Enemies, Poor, Immigrant. Occupation: Fortune-teller
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 10 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate.
Torinn Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man wears green trousers with brown and black striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. His crest is cut close to his head. He wears a mask on his face.
Personality: Torinn is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Engraver job and began his own company from there.
Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Depressed. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Engraver
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 62 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1600 gp. Freshwater pearl (8 gp). Amber (120 gp). Azurite (8 gp).
Calcitro Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He wears a broad hat to hide his balding. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Calcitro is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Calcitro was raised in a hard working conservative environment. Calcitro abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Find a way to reverse the transformation of his sister; and he has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Family, Job, Adventurer. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Auran, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2600 sp. Aquamarine (600 gp).
Qualen Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears tan painted combat armor at almost all times. His whole body is exceptionally muscular. His tied-back hair is red. He has gray eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Qualen reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Flaws: Shy, Antagonistic. Bonds: Immigrant, Military. Occupation: Carter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 7 (-2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Windy Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She prefers to wear pastel pants and tee shirts. Her lavender fur is singed and shortened. Her eyes are yellow and beady.
Personality: Confrontational and typically high on some drug or another. She is a logical person and will generally grow upset if things defy logic and science.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and to prove her worth to the world
Ideals: Logical. Flaws: Ugly, Addict. Bonds: Mentor, Immigrant. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 12
Hit Points 9 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 6 (-2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 2000 gp.
Lerissa Speed, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black collared shirt and violet skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt, and she perpetually has her longsword ready. Her hair, while still mostly white, has prominent grey streaks. Her red eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Lerissa embodies much of what other species detest in the Tieflings. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born to loving parents in a slum to the north. She was an athlete and attended two major summer competitions. She never won. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Fighting, Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Poor. Occupation: Ruler
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Draconic, Halfling, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Andry Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She wears a tight fitting white shirt and pants, and her gloved hand is found clutching a hand crossbow. With bright white hair. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She invites people to come help in her community garden.
History: Andry was born with her father's beautiful face. Andry was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She then took over the family business and is one of the better Tanner for hire.
Motivation: She loathes her own lifestyle; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Religious, Job. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 150 gp.
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