Baern Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears a simple grey robe with white stripes complete with hood. His long brown hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He has money and likes to spend it; and wants to have a good time and be beloved
Ideals: Optimist, Gifted, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Interpreter
Voice: Indian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Beiro Sherman, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair, when down, is lengthy. His amber eyes are slightly larger than normal.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his brother
Flaws: Shy, Insomniac. Bonds: Religious, Family. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp.
Ahinar Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is dressed in earthy colors with a yellow and black handkerchief worn on her right side, and is pretty ugly. With bright red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She uses divination through singing.
History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ahinar took refuge in the old dungeon and found the beat up flail and armor she uses now. After a long history of fighting, Ahinar and her spouse have recently divorced.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Nature. Occupation: Ploughman
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Draconic
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: Zircon (40 gp). Violet garnet (700 gp). Aquamarine (700 gp). Malachite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Uraim Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He is bald on top and has large red tufts of hair around his ears. He has brown eyes and a grey hat with a violet feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.
History: Gifted from a young age, Uraim studied abroad. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Uraim began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Uraim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Enemies. Occupation: Jeweler
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +4
Possessions: 2000 cp. Amber (50 gp).
Murook Clayden, Female Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are likewise hazel.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Guard father left her crippled. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture.
Flaws: Ugly, Shy, Disease. Bonds: Poor, Criminal record. Occupation: Doctor
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 42 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 1000 gp.
Yebe Turen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears professional attire. Her golden hair is knotted and matted. Her violet eyes are slightly larger than normal.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with her god.
History: A powerful brothel owner made her what she is. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yebe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Interpreter
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 7000 cp.
Myev Cromwell, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is generally shirtless and showing off her tattooed chest. She wears a feathered hat to cover her moderate length silver hair. This blue eyed northerner is not easily forgotten.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is afraid of women and trembles around them
History: Myev lived on a farm with her mother, near the main road leading to a nearby town. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Fisher job and began her own company from there.
Motivation: She desires power and/or immortality; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Family, Job, Adventurer. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp.
Guy Hastings, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. With a patchy blonde beard and wild blonde hair. His brown unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Guy was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions
Flaws: Disease, Antagonistic. Bonds: Attractive, Religious, Poor, Adventurer. Occupation: Bowyer
Voice: Spanish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 500 gp. Hematite (13 gp). Blue sapphire (800 gp). Rhodochrosite (13 gp). Violet garnet (1000 gp). Blue star sapphire (800 gp). Star rose quartz (30 gp). Black pearl (1000 gp). Malachite (13 gp). 1 Minor magic item.
Mamnen Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He sports a flattop hair cut. His eyes are white.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Tiefling Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the south, certain he would find work there.
Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Fearful. Bonds: Religious, Adventurer, Immigrant. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
