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NPC Generator

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Advanced [show]


Callie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many black ritualistic tattoos. She likes to wear ponchos typically of a light white in addition to tight pants. Her blonde hair is lengthy. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is used to getting what she wants. In part because she is a meticulous planner.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Expert school at a young age so that she could practice her divine talents. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Callie Jamjar, Female Halfling Expert 7
Small (2'11") Halfling, Lawful Good (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)17 (+3) 8 (-1)16 (+3)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Auran, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 1100 gp. White opal (500 gp). Freshwater pearl (12 gp). Moss agate (12 gp).


Social Check DCs


Vicky Morton, Female Human [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a skull on it. She sports a flattop hair cut. She has a tattooed face.

Personality: Abrasive and pushy, she has a hard time making friends. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born to a criminal king-pin and mafia family When Vicky reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Being a Cook kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and seeks redemption

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record, Military. Occupation: Cook

Voice: Pirate accent

Attributes [hide]

Vicky Morton, Female Human Barbarian 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills Medicine +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Bolhild Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and lanky with angular features, she is an attractive figure. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She has slicked back auburn hair. Her eyes are likewise gray.

Personality: A deeply religious woman she believes everything happens for a reason. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Bolhild and her spouse have recently divorced.

Motivation: She is a bit of a kleptomaniac.

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Religious, Criminal record. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Bolhild Burrowfound, Female Dwarf Ranger 1
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)9 (-1) 6 (-2)11 (+0)
Skills Arcana +1, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 150 gp.


Social Check DCs


Mord Stratford, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. He wears a deerstalker hat to hide his balding. His gray eyes peer out from beneath his deerstalker black hat.

Personality: Confrontational and typically high on some drug or another. A true patriot, Mord would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 6 years old his parents immigrated from the south. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict, Ugly. Bonds: Immigrant, Military. Occupation: Dilettante

Voice: Spanish accent

Attributes [hide]

Mord Stratford, Male Half-Orc Sorcerer 6
Medium (6'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)6 (-2) 16 (+3)13 (+1)
Skills Animal Handling +6, Performance +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Shivering Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has dyed his greying brown fur a little too much giving a sharp brown color. His eyes are likewise blue.

Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.

History: He is a Hag in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Insane, Depressed. Bonds: Adventurer. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Shivering Moon, Male Tabaxi Commoner 10
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)9 (-1)
Skills Religion +4, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1200 gp. Malachite (14 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nija Principle, Female Tiefling [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a black collared shirt and white skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. She keeps her purple hair in a pixie cut. Her eyes are black.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised by priests from a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Mentor, Religious. Occupation: Architect

Voice: Soothing and warm

Attributes [hide]

Nija Principle, Female Tiefling Warlock 5
Medium (5'8") Tiefling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 13 (+1)16 (+3)
Skills Investigation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp.


Social Check DCs


Dynamic Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel coat over a black low-cut shirt, and a feathered hat upon her head. She is physically well-built. She wears her yellow fur up. Her eyes are a pleasant amber.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Optimist, Fighting. Bonds: In love, Rich, Job. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Dynamic Running, Female Tabaxi Expert 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 15 (+2)20 (+5)
Skills Animal Handling +6, Intimidation +9
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: Jasper (20 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bruz Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean white cloak covering his clean studded leather. He keeps his long red hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Ugly, Insane. Bonds: Poor, Family, Religious. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Bruz Wheatley, Male Half-Orc Wizard 9
Medium (6'2") Half-Orc, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)5 (-3) 16 (+3)14 (+2)
Skills History +0, Religion +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Obsidian (7 gp). Azurite (7 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His brown fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Shivering abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Shivering and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shivering discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shivering fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Greedy. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Shivering Grass, Male Tabaxi Warrior 5
Medium (5'11") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 5 (-3)12 (+1)
Skills Performance +4, Survival +0
Senses Passive Perception 7
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 5000 sp. Moss agate (9 gp). 1 Minor magic item.


Social Check DCs

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