Jasmine High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a white armored body suit, with a simple blue line shooting up and back down. She wears a feathered hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is lazy, self-centered, vain, and jealous.
History: She comes from a rich eastern family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Joker. Flaws: Selfish, PTSD. Bonds: Rich. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp.
Dynamic Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a pastel costume with the symbols of death on her torso. She sports a flattop fur cut. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Dynamic will drive conversation. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Dynamic hails from a village terrorized by illithids. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dynamic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dynamic. Being a Glassblower kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Many illithids want her driven away; and she feels that her past leaves her morally obligated to help
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 51 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 sp.
Artin Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'10", this woman wears a grey shirt with thin black vertical stripes and grey pants. Her hair is golden, silky, and of moderate length. She has a tattooed face.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. The war was a terrible time for her, and Artin does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and she feels kind of lost in life
Ideals: Athletic, Entrepeneur. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Courier
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Mara Aloro, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a blue vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her blue boots flare out at the collars. She has done her best to style her white hair to look like a famous performer. Her hazel unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of a Jeweler, who enjoyed hunting, Mara was taken on many hunting expeditions. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her religion dominates her actions.
Ideals: Joker. Flaws: Disease. Bonds: Religious, Nature, Mentor. Occupation: Weaver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 57 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Aquan
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 3000 gp. Black opal (1600 gp). Malachite (16 gp). Moss agate (16 gp). Black pearl (500 gp). Citrine (30 gp). Brown diamond (2000 gp). Smoky quartz (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.
Nordak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is well dressed, but even with his fine clothing he looks run-down. His golden hair is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.
History: Nordak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 290 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Large well-done wool tapestry (100 gp).
Zedaar Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear black clothing when he does not wear armor. His crest is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Zedaar and his spouse have recently divorced.
Motivation: He has a crush on the local Bowyer; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful, Antagonistic. Bonds: Attractive, Poor, Has a crush. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.
Kilia Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses in brown turtlenecks beneath a red coat with green slacks. Her chestnut hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is skeptical of what others tell her and is slow to trust.
History: Born in the south her family was never financially stable. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mercenary. She became a Mercenary soon after.
Motivation: She is wracked by social anxiety; and wants to open a new tavern
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Poor, Job. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 74 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 900 gp.
Jacoba Leeming, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her tied-back hair is white. Her eyes are a pleasant violet.
Personality: She is overprotective of those who hire her services. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Jacoba was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Logical. Bonds: Attractive, Guardian. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 160 gp.
Elama Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she usually wears her yellow robe and has her spear always slung over her shoulder. With bright brown hair. Her green eyes are passionate and lively.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: Elama lived on a farm with her mother, near the main road leading to a nearby town. She moved out north to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Family, Criminal record. Occupation: Layabout
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Jet (60 gp). Pink pearl (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
