Nirgel Open, Male Tiefling [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.
History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Blacksmith and found it very stressful. He now mingles about in high society.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.
Ideals: Professionalism. Flaws: Insomniac. Bonds: Rich, Mentor, Job. Occupation: Blacksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 72 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Druidic
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. Black star sapphire (1300 gp). Aquamarine (800 gp). Black pearl (800 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulla Pingun, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'5". She typically wears blue cloth garments or leather armor. Her long chestnut hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She speaks before she thinks and is too direct. Further she is a bit of a stoner and is frequently out of it.
History: A powerful brothel owner made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She got away from her former life and has fallen to alcoholism.
Motivation: To prove her worth to the world.
Flaws: Impulsive, Addict. Bonds: Mentor, Attractive. Occupation: Mortician
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 125 (14d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 6000 gp. Fire opal (1600 gp). Red-brown spinel (90 gp). Fire opal (1600 gp). Jade (90 gp). Jasper (80 gp). Red garnet (90 gp). Peridot (80 gp). Tiger eye turquoise (15 gp). Smoky quartz (80 gp). Moss agate (15 gp). Rose (80 gp). Tourmaline (90 gp). Rose (80 gp).
Beast Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He carries with him a set of shortbows on his belt, each one with a opal on the hilt. He keeps his yellow fur in a pixie cut. His yellow eyes peer out from beneath his top brown hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He enjoys reading and quiet.
History: Beast was born in the east. At a young age he loved to build and create. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Fighting, Logical, Persistence. Flaws: Insane. Bonds: Job. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 62 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 19 (+4) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 1000 gp. Carnelian (50 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). 1 Minor magic item.
Valanthe Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a tight fitting blue shirt and pants. Her long golden hair is drawn into a two foot long braid. Her eyes are hazel and beady.
Personality: She can speak with the recently deceased. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in the west to a Spice Merchant, Valanthe learned a great deal about her father's area of expertise. While studying, she fell in love. They married and had a daughter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business; and wishes to resurrect an old love
Ideals: Gifted, Optimist. Flaws: Ugly. Bonds: In love, Job. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 53 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silvo Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. He has wavy chestnut hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. Silvo was born on a far western forest where he grew up under the tutelage of his mother, an expert Mercenary. He left for the west, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Passionate. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Mercenary
Voice: Smooth and feminine
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 21 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 8 (-1) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Terran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
Possessions: Fire opal (1500 gp). Zircon (60 gp). Alexandrite (700 gp). Rock crystal (60 gp).
Dondon Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a red armored body suit, with a simple white line shooting up and back down. His chestnut hair is matted, messy, and big. His brown eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He receives visions of the future at random moments
History: He was born in the south. After coming to the age of reason, Dondon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many brigands want him driven away; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 gp. Peridot (20 gp).
Crampernap Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is slicked back into a classic pompadour. He has green eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Crampernap fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Navigator
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Citrine (40 gp). Deep green spinel (70 gp). Peridot (40 gp).
Gaaki Harlan, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears very tight pants and wife beaters, though occasionally she sports a white coat. Her hair is short and black. She has hazel eyes.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the south, but her parents moved at a very young age to the west. Her father was a mechanic, and taught her how to fix just about anything. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Banker again.
Ideals: Artistic, Fighting, Persistence. Bonds: Nature, Immigrant. Occupation: Herbalist
Voice: Stutters
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Sindri Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a tan and brown handkerchief worn on his left side. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a island tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and expand his business
Ideals: Disciplined, Joker. Bonds: Nature, Job. Occupation: Carter
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 20 (+5) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
