Valanthe Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a well pressed and immaculate suit (or dress) and is in decent physical shape. She has shaved her head bald. She has a tattooed face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She also is a firm believer in the womanly ideal.
History: She is the product a well kept family trust fund and as such has never really known need. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. After a long history of fighting, Valanthe and her spouse have recently divorced.
Motivation: A strong sense of loyalty to Human people; and she has decided she is irredeemable
Flaws: Antagonistic, Impulsive, Racist. Bonds: Rich, Criminal record. Occupation: Mayor
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 pp. Black pearl (200 gp).
Lorilla Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She tends to wear a tan poncho over her likewise colored trousers and shirt. Her golden hair is lengthy and is close to two feet long. She is baby faced.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a criminal king-pin and mafia family Her father was a mechanic, and taught her how to fix just about anything. She used her abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and many illithids want her driven away
Ideals: Persistence. Bonds: Criminal record, Attractive, Enemies. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 4 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp.
Baradad Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears black trousers with white and black striped suspenders. He wears various colorful collared shirts. His copper crest is drawn into a tight pony tail with a card scrunchie. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Baradad was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Baradad's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Baradad and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Mentor. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 59 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: Just what you see.
Cloud Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely brown suit with red socks and a vest with buckled shoes. His fur is black and curly. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he seems to be bored by most things
Ideals: Opinionated, Justice. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Baker
Voice: Smooth and feminine
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 22 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 15 (+2) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 800 gp. Peridot (80 gp).
Traubon Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has shaved his head bald. His eyes are amber and beady.
Personality: A deeply religious man he believes everything happens for a reason. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 4 years old his parents immigrated from the west. Traubon was born on a far western plains where he grew up under the tutelage of his father, an expert Stableman. He was granted necromantic powers by his dying brother.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Immigrant. Occupation: Stableman
Voice: Excited and jittery
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 600 sp. 1 Chain shirt.
Moon Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She wears a colorful flower in her gray fur. She wears crescent spectacles with a black brim.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She is greedy; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Attractive, Rich. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 34 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 | 3 |
Possessions: 800 gp.
Oblar Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fancy white suit. He has done his best to style his white hair to look like a famous performer. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Oblar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He comes from a rich southern family. Oblar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Flaws: Insane. Bonds: Attractive, Immigrant, Military, Rich, Nature. Occupation: Brewer
Voice: Scandinavian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Celestial, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Murgen Marston, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is drawn into a tight pony tail with a cross scrunchie. Her hazel eyes dart from person to person.
Personality: A skeptical and narcissistic woman, Murgen's first love is herself. Her second love is also herself. Animals are drawn to her, and she is able to talk to them.
History: She was born in the east, but her parents moved at a very young age to the west. She was an athlete and attended two major summer competitions. She never won. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and she feels the way she acts is they only way to get by in the world
Ideals: Entrepeneur, Impeccable, Gifted, Athletic. Bonds: Immigrant. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp. Deep green spinel (150 gp). 1 Chain shirt.
Avice Crosis, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her head has been shaved. Her amber eyes have a joyful gleam in them most of the time.
Personality: Her tongue was cut out and she uses sign language. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born several months after her father was called into army service. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she wants to meet her childhood hero
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer, Military. Occupation: Servant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 68 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 16 (+3) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Celestial, Terran
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 6000 gp. Black pearl (700 gp). Chalcedony (20 gp). Black opal (700 gp). Deep blue spinel (700 gp).
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