Ghaliver Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy red suit. His brown hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Ghaliver studied abroad. Ghaliver was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He now spends his time doing works of charity.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Passionate, Gifted, Philantrophist. Bonds: Attractive, Religious. Occupation: Blacksmith
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp.
Yebe Munggen, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she likes to wear tan tank tops with black skirt. Her black hair is drawn into a tight pony tail with a cross scrunchie. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Yebe is depressed about a lot of things. She tends to be a nihilist. She has a small toy that she constantly fidgets with.
History: She comes from a rich southern family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is wracked by social anxiety; and she loathes her own lifestyle
Ideals: Entrepeneur. Flaws: Depressed, Addict, Fearful. Bonds: Rich. Occupation: Painter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 15 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 20 (+5) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 700 sp. Chrysoberyl (160 gp).
Drifting Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her fur is lavender and very short. Her skin is flawless and her copper eyes scan people very quickly.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Drifting was born in the north. At a young age she loved to build and create. Like her father and her brother before her, after school she went straight into learning to become a Roofer. She used her abilities to travel the world and help people.
Motivation: Meet up once more with her childhood friend; and sabotage a competitor
Ideals: Philantrophist, Persistence. Bonds: Attractive, Adventurer, Job. Occupation: Roofer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oppah Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a simple tan robe with black stripes complete with hood. Her silver hair is long and unkept. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Oppah embodies much of what other species detest in the Gnomes. She is obsessed with her god.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by illithids. Oppah was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: Revenge.
Flaws: Ugly, Insane, Antagonistic. Bonds: Religious, Enemies. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 200 gp. Pink pearl (40 gp). Chrysoprase (20 gp). Eye agate (15 gp). 1 Minor magic item.
Druuk Law, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears silk and lounges about seductively. He wears his silver hair up. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with finding treasure.
History: When he was but 6 years old his parents immigrated from the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Adventurer, Immigrant. Occupation: Server
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 47 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item.
Randal Harrington, Male Human [Permalink]
Personal [hide]
Description: This man wears an entirely grey suit with green socks and a vest with buckled shoes, and sports empty pouches on his belt. His hair is short and white. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To pay off his debts; and to find somewhere to settle down
Flaws: Lazy, Mundane. Bonds: Enemies, Job, Debt. Occupation: Miner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Cimer Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his spear. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east his family was never financially stable. He has had some formal painting training, and achieved minor success. He has never given up on his painting dream.
Motivation: Wants to have a good time and be beloved; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice, Optimist, Artistic. Bonds: Poor. Occupation: Shoemaker
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Tiefling, Neutral Good (CR 16)
Armor Class 12
Hit Points 74 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1200 pp. Deep blue spinel (300 gp). Pink pearl (70 gp). Deep blue spinel (300 gp). Hematite (15 gp). Obsidian (15 gp). Chalcedony (80 gp). Black pearl (300 gp). Moss agate (15 gp). Fire opal (1500 gp). Pink pearl (70 gp). Blue sapphire (1500 gp). Golden yellow topaz (300 gp). Malachite (15 gp). Red garnet (70 gp). Moonstone (80 gp). Tourmaline (70 gp). Blue sapphire (1500 gp). Brown-green garnet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Shelby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is long and chestnut with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has brown eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Regain custody of his daughter; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Attractive, Immigrant, Religious, Family. Occupation: Sage
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Henry Hayley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a tight fitting grey shirt and pants. He has a small bristly mustache and wavy brown hair. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He misses his home and complains about the freezing weather, even in summer.
History: The child of northern immigrants he idolized his father. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality
Flaws: Disease. Bonds: Immigrant, Nature, Adventurer, Family. Occupation: Mayor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: Freshwater pearl (11 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
