Tod Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He has a slight overbite and is overall scrawny. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He left for the north, certain he would find work there.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Gifted. Bonds: Poor, Slave, Nature, Immigrant, Has a crush. Occupation: Bather
Voice: Low range voice
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 73 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 110 pp. Large well-done wool tapestry (500 gp).
Arannis Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Doctor.
Motivation: Wants to open a new tavern.
Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Poor, Job. Occupation: Doctor
Voice: Booming voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp. Deep blue spinel (800 gp). Black pearl (800 gp).
Robert Harper, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his brown hair. His eyes are likewise amber.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great joy in being the best Tanner in town.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has achieved small success as a Tanner.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away
Flaws: Cynical. Bonds: Attractive, Job, Religious, Enemies. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 63 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1100 gp. Silver comb with moonstones (600 gp).
Einkil Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a brown costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His red hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Einkil grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Einkil. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Criminal record. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 81 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gynk Atherton, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. When she's not drinking or sleeping the drinks off, she's doing painting.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Disciplined, Artistic. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp.
Carrie Iathrana, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk.
Bonds: Job, Has a crush, Adventurer, Rich. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 44 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Gnome, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 4000 gp. Black pearl (800 gp). Amethyst (150 gp). Chalcedony (80 gp). Black opal (1600 gp). Blue star sapphire (1600 gp). Sard (80 gp). Blue quartz (9 gp). Chrysoprase (80 gp). Fiery yellow corundum (1600 gp). Sard (80 gp). Golden yellow topaz (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beloril Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. His hair, while still mostly white, has prominent grey streaks. His fierce brown eyes like to dwell on things.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He also hits on women, regardless of circumstances.
History: Beloril was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying brother.
Motivation: He feels kind of lost in life; and he's in love
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Has a crush, Military. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. Deep blue spinel (300 gp). Hematite (12 gp).
Hupe Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is physically well-built. His red hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He loves telling others what to do and how they should feel about things. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He comes from a rich northern family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hupe took refuge in the old dungeon and found the beat up whip and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: Seeks redemption.
Ideals: Opinionated. Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Nature. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 39 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Tervaround Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her auburn hair is heavily combed to the right. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She has always had a great fascination with Halfling culture. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 4 years.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac, Racist, Disease. Bonds: Job. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 112 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +0
Possessions: 2000 gp.
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