Gimurt Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge and is in decent physical shape. His hair is blonde and very short. He has several tiny ruby earrings on each ear.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Gimurt took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his daughter; and he is wracked by social anxiety
Ideals: Passionate, Gifted. Flaws: Insane, Fearful. Bonds: Rich, Family. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 69 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan, Draconic, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 6000 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Brass mug with jade inlays (200 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold and topaz bottle stopper cork (1000 gp).
Felosial Horineth, Female Elf [Permalink]
Personal [hide]
Description: She stands about 5'1" and is well dressed, constantly wearing a blue suit, tan shirt, and white tie. Her right hand appears badly burned and disfigured. Her silver hair is lengthy and is close to two feet long. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Like her father and her sister before her, after school she went straight into learning to become a Miner. She then took over the family business and is one of the better Miner for hire.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Artistic. Bonds: In love, Religious, Job. Occupation: Miner
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 370 gp. Blue quartz (10 gp). 1 Masterwork Common Ranged Weapon.
Cockaby Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'5" and dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly auburn, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.
History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Expert school at a young age so that he could practice his psionic talents. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and wants his loneliness to end
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Has a crush, Military. Occupation: Bricklayer
Voice: Old thin voice
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 13000 sp.
Azdûsh Fidget, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white leather gloves, a white jacket, and tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His hair is always cut to a buzz. His eyes are violet and he is always smoking a pipe.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west to a Crown-heir, Azdûsh learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Azdûsh took refuge in the ruined castle and found the beat up falchion and armor he uses now. He has drifted from career to career and currently works as a Crown-heir.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Entrepeneur. Flaws: Emotional. Bonds: Job, Nature, Criminal record. Occupation: Crown-heir
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'11") Half-Orc, True Neutral (CR 12)
Armor Class 14
Hit Points 69 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 200 pp. Violet garnet (1500 gp). White opal (800 gp). Onyx (20 gp). Coral (150 gp). Brown-green garnet (150 gp). Moss agate (4 gp). Amethyst (150 gp). Sard (20 gp).
Olunt Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a brown tunic with grey highlights, and long pastel pants that bunch up around his shoes. His hair is cut close to his head. His eyes are gray.
Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Herbalist they were divorced and he won custody of their daughter. He worked as a Scribe, and he later adopted a second daughter.
Motivation: He has a crush on the local Herbalist; and to settle down with his crush
Ideals: Gifted. Flaws: Insane, Ugly. Bonds: Immigrant, Family, Has a crush. Occupation: Scribe
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 72 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon, Terran
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 3000 gp. White opal (1400 gp). Hematite (15 gp). Carnelian (60 gp). Coral (40 gp). Eye agate (15 gp). Blue quartz (15 gp). Moonstone (60 gp). Jade (40 gp). Iolite (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jade Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a long, pastel cloak. His fur is greying and his face has many wrinkles. His yellow eyes lackadaisically let the world flow into them.
Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Jade liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying brother.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Athletic, Professionalism, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Nature. Occupation: Seamstress
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Chain shirt.
Beast Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her fur is cut close to her head. Her eyes are copper and she is always smoking a pipe.
Personality: Eccentric and domineering, Beast will drive conversation. She invites people to come help in her community garden.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Beast liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Extrovert, Philantrophist. Flaws: Disease, Insomniac. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. Sapphire pendant on gold chain (500 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).
Virra Murnig, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has styled her chestnut hair well, parting it to the right. Her fierce green eyes like to dwell on things.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she uses money and sex appeal to get what she needs
Flaws: Mundane, Hedonist. Bonds: Rich, Criminal record, Attractive. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 20 (+5) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 140 gp.
Fax Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'1", this man wears a simple green robe with white stripes complete with hood. His rusty crest is matted, messy, and big. His thin eyebrows rest above his beady gold eyes.
Personality: Aggressive, abrasive, and angry, Fax embodies much of what other species detest in the Dragonborns. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. His necromantic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Knight
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 300 gp.
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