Myev Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she is constantly adorned with expensive silk clothing, often dyed in bright white and violet, and wears rings and necklaces with large, colorful gems, and is pretty ugly. Her hair is silver and curly. Her ears are large.
Personality: Myev is depressed about a lot of things. She tends to be a nihilist. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Myev was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.
Motivation: Her religion dominates her actions; and her relatives are trying to arrange a marriage
Flaws: Ugly, Depressed. Bonds: Rich, Religious, Family, Adventurer. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 10
Hit Points 15 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +3 / 2d8+0, Grapple +5
Possessions: Iolite (80 gp). Rich purple corundum (1500 gp). Black pearl (1600 gp).
Flogg Copeland, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. He wears a deerstalker hat to hide his balding. He has blue eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Flogg was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Through the years after Flogg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Flogg's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Flogg was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Revenge; and a deep hatred of dire rats
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor. Occupation: Roofer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 59 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Lorilla Fapplestamp, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a lot of dark rich colors, with gold accents. She is an epitome of beauty. She has moderate length red hair. Her half smiles and gray eyes are beguiling and draw you in.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Architect business at a young age. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has drifted from career to career and currently works as a Architect.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Justice. Bonds: Attractive, Immigrant, Job, Poor. Occupation: Architect
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan, Orc, Aquan
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
Possessions: 200 gp. 1 Breastplate. 1 Half-Plate. 1 Chain shirt.
Zagga Peyton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her long brown hair reaches down to her waist. Her otherwise smooth face is marked with small tiny scars.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is greedy
Ideals: Philantrophist, Professionalism, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Dyer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +3
Possessions: 1000 gp.
Windy Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is wearing a long, brown cloak. Her long brown fur is drawn into a two foot long braid. This green eyed easterner is not easily forgotten.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Windy was born in the east. At a young age she loved to build and create. Her psionic abilities were realized during a raid on her village. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Philantrophist, Persistence, Gifted, Impeccable. Bonds: Attractive. Occupation: Spy
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3
Possessions: 130 pp.
Ar-Gul Perry, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a tight fitting black shirt and pants. His black hair is kept up in a ponytail inside a broad hat. His violet eyes are slightly larger than normal.
Personality: He has always had a great fascination with Dragonborn culture. He is lazy and tries to find solutions quickly.
History: Born to a Mason, his father struggled to pay the bills. His childhood dream was to be a Mason, but he was a colossal failure. He struck the Crown-heir job and began his own company from there.
Motivation: Dragonborn compassion; and expand his business
Flaws: Racist, Lazy. Bonds: Poor, Job. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 21 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +8 / 2d8+5, Ranged +4 / 2d8+1, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rimple Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his bastard sword always slung over his shoulder. He carries a battered scimitar and tarnished bastard sword as well. His red hair is unkempt and raggedy. His gray eyes are slightly larger than normal.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Gnome Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Layabout
Voice: Australian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 5 (-3) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Galiena Barton, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and wears a grey costume with the symbols of luck on her torso. She is bald on top and has large red tufts of hair around her ears. Her eyes are blue and she is always smoking a pipe.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born several months after her father was called into army service. She dropped out of school to support her sick father, and resented it. Due to her spouse's obsession with being a Fletcher they were divorced and she won custody of their son. She worked as a Sailor, and she later adopted a second son.
Motivation: Wants to raise her children well; and her spouse's relatives view her with great suspicion
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Family, Military. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 pp. Amber (120 gp).
Elama Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned female typically wears a sleeveless long coat of deep yellow leather and dull pastel iron scale mail. She is tall, broad shouldered and powerfully built. Her silver hair is matted, messy, and big. Her hazel eyes are passionate and lively.
Personality: Abrasive and pushy, she has a hard time making friends. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Elama was born on a far eastern island where she grew up under the tutelage of her father, an expert Dyer. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is currently in port desperately looking for someone to get her out
Flaws: Ugly, Antagonistic, Insane. Bonds: Slave, Immigrant. Occupation: Dyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. Fire opal pendant on a fine gold chain (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!
