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NPC Generator

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Advanced [show]


Pelt Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his axe. His Stetson hat is riddled with cuts and holes. His yellow eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born a particularly ugly child, much to the horror of his parents. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Pelt Of Claws, Male Tabaxi Expert 10
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 68 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +5
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 4000 sp. Tourmaline (60 gp). Tourmaline (60 gp). Black opal (1100 gp). Bloodstone (70 gp).


Social Check DCs


Akmen Grace, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a green costume with the symbols of the sun god on his torso, and sports empty pouches on his belt. His chestnut hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines red.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Akmen Grace, Male Tiefling Fighter 2
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 16 (+3)11 (+0)
Skills Acrobatics +3, Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5

Possessions: 290 gp. Red spinel (130 gp).


Social Check DCs


Maegan Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She tends to wear a large white jacket. Her hair is always cut to a buzz. She has gleaming, smiling blue eyes.

Personality: Aggressive, abrasive, and angry, Maegan embodies much of what other species detest in the Halflings. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Halflings in the east were limited. Recently she has begun working with bootleggers and crooks.

Motivation: Marry her sister to traveling adventurers; and she feels threatened by others

Ideals: Artistic. Flaws: Antagonistic, Fearful. Bonds: Family, Immigrant, Criminal record. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Maegan Glenfellow, Female Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 7 (-2)10 (+0)
Skills Acrobatics +3, History +3
Senses Passive Perception 8
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 70 gp.


Social Check DCs


Melech Sarcasm, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His dark red hair is matted, messy, and big. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is frequently practicing swordplay.

History: Melech hails from a village terrorized by giants. Cursed with lycanthropy at a very young age, Melech has worked very hard to control his curse. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Military, Enemies. Occupation: Seamstress

Voice: Nasally tone

Attributes [hide]

Melech Sarcasm, Male Tiefling Barbarian 3
Medium (5'6") Tiefling, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)13 (+1) 17 (+3)15 (+2)
Skills Athletics +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Buvvie Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She very much looks the part of a Actor. She is physically well-built. She wears her golden hair up. Her violet eyes lackadaisically let the world flow into them.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a slaver, Buvvie was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She is wracked by social anxiety; and find a way to reverse the transformation of her sister

Ideals: Philantrophist. Flaws: Fearful. Bonds: Job, Mentor, Family. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Buvvie Oomtrowl, Female Gnome Sorcerer 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Giant, Ignan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Merihim Music, Male Tiefling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears a robe, a symbol of magic around his neck, and a dagger on his belt. He has a hunchback. His hair is greying and his face has many wrinkles. His black eyes lackadaisically let the world flow into them.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: When he was but 5 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Merihim took refuge in the large cave and found the beat up dagger and armor he uses now. He left for the west, certain he would find work there.

Motivation: Wants a kiss.

Ideals: Fighting. Flaws: Ugly. Bonds: Has a crush, Immigrant, Nature. Occupation: Unemployed

Voice: Excited and jittery

Attributes [hide]

Merihim Music, Male Tiefling Warlock 11
Medium (6'4") Tiefling, Neutral Evil (CR 11)
Armor Class 9
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +3 / 3d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 1600 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, and he perpetually has his sai ready. His red hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When Kipper reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted, Artistic. Flaws: Ugly, Shy. Bonds: Military. Occupation: Animal Trainer

Voice: Speaks with back of mouth

Attributes [hide]

Kipper Scheppen, Male Gnome Expert 3
Small (3'6") Gnome, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 17 (+3)8 (-1) 10 (+0)5 (-3)
Skills Acrobatics +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerbo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'5" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His left leg appears badly burned and disfigured. He has a very tight haircut. He wears crescent spectacles with a black brim.

Personality: He is irascible and easily irritated. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Gerbo managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Crown-heir

Voice: Squeaky

Attributes [hide]

Gerbo Scheppen, Male Gnome Fighter 14
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 15
Hit Points 96 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4

Possessions: 5000 gp.


Social Check DCs


Nimble Fang, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy brown fur. Her green eyes have a joyful gleam in them most of the time.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born in the south, but her parents moved at a very young age to the east. Nimble was born on a far southern forest where she grew up under the tutelage of her father, an expert Bookbinder. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Athletic, Opinionated, Logical, Fighting. Bonds: Immigrant. Occupation: Bookbinder

Voice: Low rumbling, strings words together

Attributes [hide]

Nimble Fang, Female Tabaxi Warlock 4
Medium (4'9") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 23000 cp.


Social Check DCs

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