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NPC Generator

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Advanced [show]


Eloise Oakley, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears rags and sports a simple walking cane. She has auburn hair. Her green eyes dart from person to person.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her childhood dream was to be a Cartwright, but she was a colossal failure. She then took over the family business and is one of the better Slave Trader for hire.

Motivation: To be a Cartwright again; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Insane. Bonds: Poor, Attractive, Criminal record, Religious, Job. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Eloise Oakley, Female Human Warrior 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 49 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 7 (-2)14 (+2) 12 (+1)18 (+4)
Skills Athletics +2, Deception +8
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +8

Possessions: 3200 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs


Kathra Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple grey robe with blue stripes complete with hood. Her silver hair is knotted and matted. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is afraid of women and trembles around them

History: When she was but 4 years old her parents immigrated from the east. Kathra was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Ploughman. She's since become an addict/alcoholic.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic, Disciplined. Flaws: Addict, Shy. Bonds: Immigrant. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Kathra Helcral, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Auran, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 180 gp.


Social Check DCs


Tyna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman likes to wear white tank tops with green skirt. She has shaved her head bald. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A friendly and beautiful Halfling, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: The child of northern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She wants revenge against brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Optimist. Bonds: Attractive, Immigrant, Guardian, Enemies. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Tyna Whispermouse, Female Halfling Barbarian 13
Small (2'11") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 86 (13d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Arcana +5, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: Eyepatch with mock eye of sapphire and moonstone (600 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Fire opal pendant on a fine gold chain (600 gp). An abacus with copper, silver and gold markers (140 gp). Old masterpiece painting (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Serpent Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries shields. His orange fur has been sun bleached extensively. He has blue eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Criminal record, Job. Occupation: Interpreter

Voice: Speaks with squeezed throat

Attributes [hide]

Serpent Peak, Male Tabaxi Adept 7
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Performance +4
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp.


Social Check DCs


Trail Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel shirt with thin white vertical stripes and pastel pants, and sports empty pouches on his belt. His fur is black and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Optimist, Extrovert. Flaws: Ugly, Insane. Bonds: Religious. Occupation: Spy

Voice: Prounounces S like Z

Attributes [hide]

Trail Of Dragons, Male Tabaxi Bard 14
Medium (5'8") Tabaxi, Lawful Evil (CR 14)
Armor Class 13
Hit Points 67 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Athletics +6, Survival +4
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14433

Possessions: 3000 gp. Alexandrite (1400 gp). Aquamarine (1400 gp). Silver pearl (70 gp). Lapis lazuli (9 gp). Onyx (30 gp). Amber (70 gp). Azurite (9 gp). Amethyst (70 gp). Blue quartz (9 gp). Azurite (9 gp). Alexandrite (1400 gp). White opal (400 gp). Amethyst (70 gp). Silver pearl (70 gp).


Social Check DCs


Emen Birkenhead, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears dull black sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She is portly but not overly obese. Her hair is greying and her face has many wrinkles. Her eyes are amber.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is harsh and unforgiving.

History: She got into the Seamstress business at a young age. From there she went from mercenary job to mercenary job. She then took over the family business and is one of the better Seamstress for hire.

Motivation: A strong sense of loyalty to Gnomish people; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Job, Adventurer. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Emen Birkenhead, Female Half-Orc Rogue 7
Medium (5'4") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 12 (+1)10 (+0)
Skills Arcana +2, Deception +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Lapis lazuli (4 gp). Aquamarine (400 gp).


Social Check DCs


Anbera Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and has a large brown mantle and cape that has been intricately interwoven into her grey robe. Her skin is also unnaturally pale. She keeps her long chestnut hair kept up in a rat tail. Her ears are large.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Anbera liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She seems to be bored by most things; and she's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Nature. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Anbera Bigtoe, Female Dwarf Druid 6
Medium (4'1") Dwarf, Lawful Good (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Nicor Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He dresses like a well dressed Spy does. His dark red hair is drawn into a tight pony tail with a dagger scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of eastern immigrants he idolized his father. Nicor was born on a far eastern plains where he grew up under the tutelage of his father, an expert Spy. In the meantime he has taken over work as a Spy and occasionally as a mercenary.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Athletic, Joker. Bonds: Job, Adventurer, Immigrant. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Nicor Instinct, Male Tiefling Paladin 4
Medium (5'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trail Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His fur, while still mostly brown, has prominent grey streaks. His eyes, though not visible through his cowl, are copper.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world; and human compassion

Ideals: Philantrophist, Justice, Logical. Flaws: Racist. Bonds: Mentor. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Trail Of Storm, Male Tabaxi Wizard 1
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Athletics +2, Performance +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp. 1 Darkwood Buckler.


Social Check DCs

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