Cask In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She wears her white fur down. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Around other people she will do her best to conceal her emotions and appear jolly.
History: Cask was born in the west. At a young age she loved to build and create. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Tanner responsibilities is difficult.
Ideals: Persistence. Flaws: Insomniac, Shy. Bonds: Attractive, Job. Occupation: Tanner
Voice: Stutters
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 9
Hit Points 71 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 11000 sp. Tourmaline (120 gp). Clear bright green emerald (4000 gp). Moss agate (16 gp). Lapis lazuli (16 gp). Rhodochrosite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Harvest Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His fur is yellow and curly. He is baby faced.
Personality: Stoic and calm, he prefers to meditate than take action. He pushes his goals aggressively. He is also a coward if confronted.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He tends to his Adventurer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister
Ideals: Disciplined. Flaws: Fearful. Bonds: Military, Job, Family. Occupation: Adventurer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 800 gp. Azurite (7 gp). Iolite (50 gp). Malachite (7 gp). Golden yellow topaz (1600 gp). Red garnet (40 gp). Obsidian (7 gp). Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Peter Moreno, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears a brown shirt with thin pastel vertical stripes and white pants, marred by beers. He has moderate length red hair. His blue eyes are slightly larger than normal.
Personality: Overbrimming with self-confidence, Peter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. During his travels, Peter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Peter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Peter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Nothing but the best is good enough for him; and obtaining odd cultural dwarven artifacts is his passion
Ideals: Impeccable, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Detective
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 91 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +4
Possessions: 500 gp.
Thradal Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man wears a tight fitting brown shirt and pants. His long golden hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the west his family was never financially stable. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Engraver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 98 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Auran, Halfling, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 270 pp. Rose (70 gp). Eye agate (16 gp). Citrine (70 gp). Red garnet (80 gp).
Caelynn Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She dresses well, typically a more casual-formal manner. Her hair is long and silver with streaks of blonde, and is pulled back with small tan clips. She has gleaming, smiling amber eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her mother raised her in a mountain cabin. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Blacksmith
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Vicky Browning, Female Human [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many pastel ritualistic tattoos. She wears a lot of dark rich colors, with gold accents. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: Meet up once more with her childhood friend.
Ideals: Persistence, Entrepeneur, Artistic. Bonds: Attractive, Adventurer. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Eloise Bradshaw, Female Human [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is greying and her face has many wrinkles. Her skin is flawless and her green eyes scan people very quickly.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She also hits on women, regardless of circumstances.
History: A powerful slaver made her what she is. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town working and never settling down anywhere, but has fallen for a local Herbalist. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's in love.
Flaws: Selfish, Insane. Bonds: Attractive, Has a crush, Mentor. Occupation: Engraver
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 50 gp.
Caramip Garrick, Female Gnome [Permalink]
Personal [hide]
Description: She wears tattered old clothes. Her black hair is cut jaggedly and amateurishly. Her violet eyes have a joyful gleam in them most of the time.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised in a mountains tribe. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She's also a talented Ruler, but doesn't like to broadcast it.
Motivation: To be a Ruler again; and she'd like to take her coworkers down a peg
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Apothecary
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 43 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 20 (+5) | 7 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: Coral (150 gp). Moss agate (6 gp). Rhodochrosite (6 gp). Jade (150 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ootah Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is silver, silky, and of moderate length. She has brown eyes.
Personality: Eccentric and domineering, Ootah will drive conversation. She is afraid of women and trembles around them
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight she was walking through alleys when she overheard a Priest hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is content; and she seems to be bored by most things
Ideals: Extrovert. Flaws: Shy, Mundane. Bonds: Poor, Attractive. Occupation: Priest
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!
