Uraim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his golden hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is skeptical of what others tell him and is slow to trust.
History: Born to a pair of adventurers, Uraim grew up listening to his father's many stories. He found a children's book about a Dwarf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His spouse's relatives view him with great suspicion; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Flaws: Shy. Bonds: Family, Adventurer, In love, Enemies. Occupation: Sailor
Voice: Strong lisp
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 44 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Ignan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Meena Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She usually wears her blue robe and has her glaive always slung over her shoulder. Her hair is cut close to her head. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She got into the Beggar business at a young age. Brilliant and gifted she never wanted to apply herself. She became a Beggar soon after.
Motivation: She has decided she is irredeemable; and expand her business
Ideals: Athletic, Optimist, Gifted. Bonds: Criminal record, Job. Occupation: Beggar
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 47 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nurkara Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a grey and violet handkerchief worn on her right side. Her broad hat is riddled with cuts and holes. Her face is scarred and worn.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. Animals are drawn to her, and she is able to talk to them.
History: The child of a Cartwright, who enjoyed hunting, Nurkara was taken on many hunting expeditions. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Gnomish compassion.
Ideals: Athletic, Gifted. Flaws: Ugly, Racist, Fearful. Bonds: Nature. Occupation: Spy
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Silk rope.
Gennal Firahel, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time. His golden hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Around other people he will do his best to conceal his emotions and appear jolly.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 10th year, his parents were killed by a orcs raid, leaving Gennal alone in the world. After a stint in an orphanage, he was adopted. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Gifted. Flaws: Ugly, Greedy, Shy. Bonds: Enemies. Occupation: Sage
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Valanthe Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: A 5'4" northern woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A true patriot, Valanthe would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hasn't been sleeping well lately.
Motivation: She wants nothing more than to rejoin the army; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Insomniac. Bonds: Military, Immigrant. Occupation: Bricklayer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 0 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 5 (-3) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 cp.
Calcitro Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is typically in his Fortune-teller uniform. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are gray.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. A gifted student he started as a Barkeep, but he got bored and became a Fortune-teller. He became a Fortune-teller soon after.
Motivation: To prove his worth to the world; and he is greedy
Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Attractive, Rich. Occupation: Fortune-teller
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +2
Possessions: Just what you see.
Olgoth Yeardley, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a black coat over a green low-cut shirt, and a feathered hat upon his head. His auburn hair is lengthy and is close to two feet long. His eyes are blue and catlike.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.
History: He got into the Architect business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and to be a doctor again
Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Architect
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 10000 sp. Rhodochrosite (16 gp). Onyx (30 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.
Charles Clive, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears clothing that is held on in multiple layers but all of it is in poor condition. With bright chestnut hair and a scraggly beard. This green eyed easterner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: He was born to loving parents in a slum to the east. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying brother.
Motivation: He's in love; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Poor. Occupation: Cartwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 62 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1900 gp.
Beiro Waite, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a violet cloak and cross-gartered white stockings. His chestnut hair is thinning but still full. His thin eyebrows rest above his beady hazel eyes.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Beiro studied abroad. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Beiro took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He was granted psionic powers by his dying brother.
Motivation: His relatives are trying to arrange a marriage; and wants his loneliness to end
Ideals: Disciplined, Gifted. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 340 gp.
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