Golm Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy white suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His silver hair and beard is wavy and long. His hazel eyes dart from person to person to random spaces in the air.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Golm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Golm's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted, Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Mason
Voice: Italian accent
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Ignan, Celestial, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Morkral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver hair is drawn into a tight pony tail with a clover scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Morkral was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Sellsword
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +5
Possessions: 6000 cp.
Zook Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is lengthy. His blue eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions; and wishes to resurrect an old love
Flaws: Emotional. Bonds: Religious, Mentor, In love. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Krûk Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively. He is muscular with a powerful set of arms. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes peer out from beneath his broad white hat.
Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich western family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Auran, Halfling
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Quick Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her fur is black and very short. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She got into the Barber business at a young age. Her father took her hunting and taught her how to get in the mind of other creatures. She's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Artistic, Gifted. Bonds: Attractive, Job, Nature. Occupation: Barber
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 14)
Armor Class 11
Hit Points 74 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 |
Possessions: 3000 gp. Canary diamond (3000 gp). Jasper (40 gp). Golden yellow topaz (1100 gp). Moss agate (12 gp). Lapis lazuli (12 gp). White opal (1300 gp). Alexandrite (1100 gp). Red spinel (90 gp). Rhodochrosite (12 gp). Sard (40 gp). Moss agate (12 gp).
Erdan Sibilans, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His hair is black and curly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: When he was but 6 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Logical. Flaws: Greedy. Bonds: Immigrant, Attractive, Family. Occupation: Apothecary
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Nagrette Royal, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her white hair down. She has gray eyes and a white hat with a tan feather.
Personality: She dislikes all the random violence that takes place in the south. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Born in the south to a Carter, Nagrette learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carter. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants a kiss; and she would like to get married and retire
Ideals: Pacifist. Flaws: Racist, Shy. Bonds: Job, Has a crush. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. 1 Masterwork Common Melee.
Enialis Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple blue robe with green stripes complete with hood. His hair is greying and his face has many wrinkles. This amber eyed northerner is not easily forgotten.
Personality: Aggressive, abrasive, and angry, Enialis embodies much of what other species detest in the Elves. He also has developed a complete distrust of the Body Guard profession.
History: His father raised him in a mountain cabin. Enialis was born on a far northern desert where he grew up under the tutelage of his mother, an expert Sailor. After a long history of fighting, Enialis and his spouse have recently divorced.
Motivation: A deep hatred of goblins; and balancing his hectic life and new sailor responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Nature, Immigrant, Enemies. Occupation: Sailor
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 13)
Armor Class 14
Hit Points 39 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 3000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Silver comb with moonstones (400 gp). A delicate silver chain set with a tourmaline (80 gp). Gold dragon comb with red garnet eye (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Golden circlet with four aquamarines (6000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with feathered hat. She has a slight overbite and is overall scrawny. Her golden hair is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: Trym is depressed about a lot of things. She tends to be a nihilist. She also is a firm believer in the womanly ideal.
History: The child of western immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Halflings in the west were limited. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She loathes her own lifestyle.
Ideals: Justice. Flaws: Ugly, Depressed, Impulsive. Bonds: Immigrant. Occupation: Herbalist
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
