Hobart High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight red one piece outfit complete with pants, hood, and a cape, and he perpetually has his glaive ready. His moppish black hair is in a traditional bowl cut. His skin is flawless and his green eyes scan people very quickly.
Personality: Always inclined to offer people food he seems plenty friendly. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a pair of adventurers, Hobart grew up listening to his mother's many stories. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Adventurer. Occupation: Interpreter
Voice: Russian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 100 gp. Black pearl (500 gp). Golden yellow topaz (500 gp).
Caeldrim Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a violet coat over a green low-cut shirt, and a wide-brimmed hat upon his head. He is bald on top and has large silver tufts of hair around his ears. His eyes are violet and beady.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Caeldrim grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. After a long history of fighting, Caeldrim and his spouse have recently divorced.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 100 pp. Brown-green garnet (100 gp). 1 Everburning torch.
Sarah Watson, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long brown hair is drawn into a two foot long braid. Her eyes are green and she is always smoking a pipe.
Personality: She acts crazy and hedonistic. She is frequently practicing swordplay.
History: From birth she was tutored by a cruel and relentless mentor. Her father was very strict, and drilled into her lessons on being the perfect lady. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She doesn't get along with people that don't share her tastes; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Hedonist. Bonds: Military, Mentor. Occupation: Baker
Voice: Loud with bravado
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 100 gp.
Emeny Paxton, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She wears a Stetson hat to hide her balding. She has several tiny sapphire earrings on each ear.
Personality: Overbrimming with self-confidence, Emeny isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She does not trust anyone and sleeps with one eye open.
History: When she was but 4 years old her parents immigrated from the west. She has chosen to use the inheritance that was left to her frivolously. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Rich, Immigrant. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Deep blue spinel (300 gp).
Gadreel Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has done her best to style her dark red hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Aggressive, abrasive, and angry, Gadreel embodies much of what other species detest in the Tieflings. She misses her home and complains about the freezing weather, even in summer.
History: She was born to loving parents in a slum to the south. Through the years after Gadreel was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Gadreel's father didn't care for her much, and the feeling was mutual. She moves from town to town, unable to find a place to settle.
Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc
Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Poor. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 31 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1800 gp.
Meena Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She has shaved her head bald. Her eyes are a pleasant violet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: The child of a Knight, who enjoyed hunting, Meena was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Meena took refuge in the ruined castle and found the beat up flail and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Regain custody of her daughter; and balancing her hectic life and new farmer responsibilities is difficult
Ideals: Optimist. Bonds: Job, Nature, Has a crush, Family. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 8)
Armor Class 11
Hit Points 54 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Giant
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 400 gp. Rich purple corundum (1300 gp). Sardonyx (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dynamic Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears silk and lounges about seductively. She has styled her white fur well, parting it to the left. Her eyes are a pleasant hazel.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born the only child of a wealthy merchant. She moved out south to avoid the crime she committed. She has achieved small success as a Locksmith.
Motivation: Expand her business; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Criminal record. Occupation: Locksmith
Voice: Old Prospector
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +6
Possessions: 600 gp. Blue quartz (15 gp). Moonstone (80 gp). Moss agate (15 gp).
Seven Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is renowned for his bright pastel suits and hats. He has styled his beige fur well, parting it to the right. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Seven grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Seven. He has never given up on his poetry dream.
Motivation: To end his boredom; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Job, Criminal record, Nature. Occupation: Fletcher
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gubrash Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a tight fitting black shirt and pants. He is bald on top and has large chestnut tufts of hair around his ears. This green eyed northerner is not easily forgotten.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is lazy, self-centered, vain, and jealous.
History: Gubrash was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Farmer like his mother before him.
Motivation: He's looking for his big break.
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Medium (6'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 13 (+1) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
