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NPC Generator

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Advanced [show]


Alain Cherrycheeks, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a custom-built plate barding that's adorned with white lining and desert motifs. Her hair is black and curly. She has violet eyes and a white hat with a red feather.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: Born in the east to a Apothecary, Alain learned a great deal about her father's area of expertise. Her divine abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To share knowledge with the world; and expand her business

Ideals: Gifted, Logical. Bonds: Job, Family, Enemies. Occupation: Apothecary

Voice: Whispers

Attributes [hide]

Alain Cherrycheeks, Female Halfling Aristocrat 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)10 (+0) 10 (+0)14 (+2)
Skills Acrobatics +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 100 sp. Carnelian (30 gp).


Social Check DCs


Oriel Garrick, Female Human [Permalink]

Personal [hide]

Description: This eastern woman dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her clothes are grease stained in places. She keeps her long white hair kept up in a rat tail. Her hazel eyes are passionate and lively.

Personality: She can speak with the recently deceased. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oriel took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's attracted to the pc

Ideals: Gifted. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Oriel Garrick, Female Human Wizard 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)8 (-1) 16 (+3)13 (+1)
Skills Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Surina Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a green broad hat and green clothes. She keeps her copper crest in a flapper bob. Her red eyes have a joyful gleam in them most of the time.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is afraid of women and trembles around them

History: She was born in the north. Like her mother and her sister before her, after school she went straight into learning to become a Laborer. She now owns her own business.

Motivation: She is greedy; and further expansion of business

Ideals: Opinionated. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Surina Imbixtellrhyst, Female Dragonborn Sorcerer 11
Medium (6'2") Dragonborn, Lawful Good (CR 11)
Armor Class 11
Hit Points 41 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 12 (+1)9 (-1) 12 (+1)19 (+4)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1200 gp.


Social Check DCs


Trym Tenley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and tan handkerchief worn on his left side. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His red hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in the west. Trym was born on a far western forest where he grew up under the tutelage of his mother, an expert Bricklayer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Meet up once more with his childhood friend; and he is greedy

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Rich, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Slurs words

Attributes [hide]

Trym Tenley, Male Human Cleric 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)18 (+4) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +6
Senses Passive Perception 10
Languages Common, Goblin, Giant, Draconic, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Crampernap Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is wearing colorful clothing, dressed as a Spice Merchant. His skin is also unnaturally pale. His moppish brown hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by orcs. Crampernap was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To settle down with his crush; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Has a crush. Occupation: Spice Merchant

Voice: Loud with bravado

Attributes [hide]

Crampernap Musgraben, Male Gnome Druid 2
Small (3'7") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 600 sp.


Social Check DCs


Arjhan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He sports a flattop crest cut. He is very pretty but has cold, dead eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Sold as a small child to a slaver, Arjhan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered poetry. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he's repulsed by the pc

Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Unemployed

Voice: Loud with bravado

Attributes [hide]

Arjhan Bhenkumbyrznaax, Male Dragonborn Ranger 5
Medium (6'6") Dragonborn, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 15 (+2)18 (+4)
Skills Performance +7, Persuasion +7
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Heward Acton, Male Human [Permalink]

Personal [hide]

Description: 6'6" and muscular, this southern man is renowned for his bright brown suits and hats. He keeps his blonde hair in a flapper bob. His hazel unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: To share knowledge with the world; and doesn't want to be a hunter and was forced into it by his family

Ideals: Athletic, Gifted, Logical, Philantrophist. Flaws: Disease, Selfish. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Heward Acton, Male Human Warlock 11
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 97 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)16 (+3) 11 (+0)9 (-1)
Skills Stealth +6
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Aquan
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154333331

Possessions: 500 gp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Hadley, Female Human [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears brown painted combat armor at almost all times. Her brown hair is greasy and uncared for. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was a soldier and died while she was still young. Sarah was left her father's suit of armor and trained in its use and care. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and nothing but the best is good enough for her

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Sarah Hadley, Female Human Expert 9
Medium (5'1") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)7 (-2) 6 (-2)16 (+3)
Skills Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Willow Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair is brown and curly. Her blue eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miller arts, while her mother instructed her in etiquette, music and courtly manner. She has chosen to use the inheritance that was left to her frivolously. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: She's repulsed by the PC; and someone believes her a fraud

Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Willow Warmwater, Female Halfling Bard 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 14 (+2)12 (+1)
Skills Animal Handling +5, History +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 8000 sp. Freshwater pearl (7 gp). Deep blue spinel (1500 gp). Chrysoprase (70 gp). Violet garnet (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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