Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Cartwright.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Fighting, Philantrophist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Good (CR 10)
Armor Class 10
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hatae Cooper, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears many layers of old clothing at all times. She has wavy golden hair. Her eyes are likewise blue.
Personality: She is calm most of the time but flees social interaction. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Born to a pair of adventurers, Hatae grew up listening to her mother's many stories. Like her mother and her brother before her, after school she went straight into learning to become a Scribe. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the east; and she is unsatisfied with her job
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job, Adventurer. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 300 gp. Citrine (80 gp).
Greeba Walcott, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 5'7" and is a bit bulky. She is very muscular particularly in the legs. She wears a white collared shirt and black skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has shaved her head bald. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: Greeba wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A powerful wizard made her what she is. She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Mentor, Religious. Occupation: Animal Trainer
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Elven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Eldeth Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears just a grey suit. She has dyed her greying brown hair a little too much giving a sharp brown color. She has gray eyes.
Personality: Cocky and sure of herself, she believes she is the best Farmer born in the past three hundred years. She pushes her goals aggressively. She is also a coward if confronted.
History: Eldeth was born in the east. At a young age she loved to build and create. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To clean up the streets; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Fearful. Bonds: Job, Criminal record, Guardian. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 11 (+0) | 6 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +6
Possessions: 3000 cp. Cloth of gold vestments (120 gp). 1 Half-Plate.
Bundrigo Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears very tight pants and wife beaters, though occasionally he sports a white coat. His hair is long and auburn with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are likewise blue.
Personality: He has a massive crush on the younger sibling of the Tanner who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Bundrigo studied abroad. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants his loneliness to end; and he wants to get laid
Ideals: Gifted. Flaws: Secretive, Insane. Bonds: Attractive, Has a crush. Occupation: Tanner
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 93 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Giant, Terran
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +4
Possessions: 3000 gp. Lapis lazuli (5 gp). Blue quartz (5 gp). Rock crystal (30 gp). White opal (500 gp). 1 Minor magic item.
Lerissa Dare, Female Tiefling [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern woman likes to wear black tank tops with green skirt. She wears a top hat to hide her balding. Her eyes are likewise white. Her teeth are yellowed and unaligned.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is obsessed with her god.
History: Born to a Blacksmith, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Bricklayer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Since then, she has sought to make the best of life.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Religious, Poor. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 89 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Aquan, Ignan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 900 gp.
Callie Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female wears a tight fitting red shirt and pants. She is tall, broad shouldered and powerfully built. She sports silver long hair. She has brown eyes and a red hat with a black feather.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She got into the Architect business at a young age. Over the years she perfected her riding and shooting skills. She tends to her Architect job now, and dutifully fulfills any obligations she has.
Motivation: An old rival family wants her found; and wants to open a new tavern
Ideals: Optimist. Flaws: Cynical. Bonds: Job, Nature, Family. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork manacles. 1 Average lock. 1 Climber’s kit.
Pelt Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His gray fur is slicked back into a classic pompadour. His hazel eyes are slightly larger than normal.
Personality: He is witty, but his monotone delivery comes off as unnerving He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Some 9 years later his spouse died after the birth of his son. Heartbroken, Pelt never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Regain custody of his son; and to unite with his brother
Ideals: Joker. Flaws: Impulsive, Insane. Bonds: Poor, In love, Family. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: A silver and pearl hairclip (80 gp). Fire opal pendant on a fine gold chain (900 gp).
Mord Rayden, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He likes to wear ponchos typically of a light white in addition to tight pants, marred by teas. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He tends to his Fisher job now, and dutifully fulfills any obligations he has.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Flaws: Ugly, Antagonistic, Fearful. Bonds: Adventurer, Rich, Job. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 8)
Armor Class 11
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 800 gp. Sapphire pendant on gold chain (2000 gp). Sapphire pendant on gold chain (2000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
