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NPC Generator

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Advanced [show]


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman typically wears pastel cloth garments or leather armor, and a wedding ring on her right hand. Her fur is greying and her face has many wrinkles. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She plays an instrument quite well.

History: Great was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: A need for knowledge about a nearby landmark; and wishes to resurrect an old love

Ideals: Joker, Artistic. Bonds: In love, Poor, Adventurer. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Great In the Wind, Female Tabaxi Barbarian 7
Medium (5'2") Tabaxi, Chaotic Evil (CR 7)
Armor Class 14
Hit Points 49 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)17 (+3) 13 (+1)18 (+4)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Ignan, Auran, Infernal
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 100000 cp. Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (1400 gp).


Social Check DCs


Alex Beitz, Male Human [Permalink]

Personal [hide]

Description: An older man who is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, he is not a threatening figure. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in a small island village. He moved from fad to fad and when he turned 15 he discovered poetry. He has been a successful dealer in antiques buying low and selling high.

Motivation: To get a good night's sleep; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur, Artistic. Flaws: Insomniac, Shy. Bonds: Nature. Occupation: Farmer

Voice: Booming voice

Attributes [hide]

Alex Beitz, Male Human Druid 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 7 (-2)15 (+2)
Skills Intimidation +5, Survival +1
Senses Passive Perception 8
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (700 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Tyna Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her clothes are grease stained in places. Her red hair is singed and shortened. Her green eyes have a joyful gleam in them most of the time.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She misses her home and complains about the freezing weather, even in summer.

History: She was raised in a forest tribe. When Tyna reached her early adolescence her Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She wants nothing more than to rejoin the army; and find a way to reverse the transformation of her sister

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Immigrant, Nature, Military. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tyna Underfoot, Female Halfling Commoner 5
Small (3'2") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)17 (+3) 16 (+3)11 (+0)
Skills Athletics +2, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Terran, Infernal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +6

Possessions: 500 gp.


Social Check DCs


Nedda Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a white wide-brimmed hat and white clothes. She has wavy brown hair. Her amber eyes peer out from beneath her wide-brimmed white hat.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city she treasured whatever gifts she got. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to have a good time and be beloved; and she is terrified, and will act out of fear

Ideals: Impeccable, Optimist, Entrepeneur. Flaws: Fearful. Bonds: Poor. Occupation: Spice Merchant

Voice: Booming voice

Attributes [hide]

Nedda Stonebridge, Female Halfling Fighter 15
Small (2'8") Halfling, Neutral Good (CR 15)
Armor Class 12
Hit Points 130 (15d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)8 (-1) 16 (+3)10 (+0)
Skills Investigation +4, Performance +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 8000 gp. Black pearl (1100 gp). Freshwater pearl (13 gp). Eye agate (13 gp). Jet (100 gp). Peridot (80 gp). Jasper (80 gp). Golden yellow topaz (1100 gp). Rhodochrosite (13 gp). Obsidian (13 gp). Red spinel (100 gp). Golden yellow topaz (1100 gp). Onyx (80 gp). Chalcedony (80 gp). Jacinth (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is typically in his Painter uniform. He carries a battered morningstar and tarnished quarterstaff as well. He sports a flattop fur cut. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Serpent is combative with any and all who dare try his patience in the slightest.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He then took over the family business and is one of the better Painter for hire.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Religious. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Serpent Of Dragons, Male Tabaxi Monk 3
Medium (6'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)9 (-1) 14 (+2)15 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 15000 cp.


Social Check DCs


Zedaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and dresses in green turtlenecks beneath a violet coat with green slacks. He wears a wide-brimmed hat to hide his balding. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now owns his own business.

Motivation: To be a Sage again; and further expansion of business

Ideals: Joker, Artistic. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Zedaar Grrrmmballhyst, Male Dragonborn Warrior 5
Medium (6'8") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 10 (+0)18 (+4)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp. Rhodochrosite (7 gp). Alexandrite (600 gp). Red-brown spinel (150 gp).


Social Check DCs


Skirt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear pastel clothing when he does not wear armor. He has wavy cinnamon fur. His yellow eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Impulsive. Bonds: Family, Immigrant, Rich, Adventurer. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Skirt In the Wind, Male Tabaxi Barbarian 7
Medium (6'3") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 85 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 18 (+4)14 (+2) 16 (+3)15 (+2)
Skills Arcana +5, Perception +6
Senses Passive Perception 16
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 900 gp.


Social Check DCs


Golm Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is muscular with a powerful set of arms. His brown hair is lengthy and is close to two feet long. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He works hard and plays hard.

History: Born to a pair of adventurers, Golm grew up listening to his mother's many stories. In his 14th year, his parents were killed by a giants raid, leaving Golm alone in the world. After a stint in an orphanage, he was adopted. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend.

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Enemies, Adventurer. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Golm Quinton, Male Half-Orc Fighter 4
Medium (5'8") Half-Orc, Neutral Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Sleight of Hand +3, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Sardonyx (40 gp). Red garnet (130 gp). 1 Minor magic item.


Social Check DCs


Suhnae Fasharash, Male Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'8" and wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He wears large thick round spectacles.

Personality: He is mildly Elf supremacist, though he does not identify as such. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Suhnae was raised in a hard working conservative environment. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has worked as a Stylist like his father before him.

Motivation: He has decided he is irredeemable; and wants to have a good time and be beloved

Ideals: Philantrophist, Optimist. Flaws: Racist. Bonds: Job, Criminal record. Occupation: Stylist

Voice: Timid voice

Attributes [hide]

Suhnae Fasharash, Male Elf Commoner 3
Medium (4'8") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)11 (+0) 12 (+1)11 (+0)
Skills Deception +2, Investigation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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