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NPC Generator

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Advanced [show]


Tawna Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'10" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her left leg appears badly burned and disfigured. She has styled her white hair well, parting it to the left. Her ears are large.

Personality: She is mildly Halfling supremacist, though she does not identify as such. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Tawna lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Stableman, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Navigator soon after.

Motivation: Human compassion; and her spouse's relatives view her with great suspicion

Flaws: Ugly, Racist. Bonds: Family. Occupation: Navigator

Voice: Pronounces difficult words wrong

Attributes [hide]

Tawna Stonebridge, Female Halfling Paladin 4
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Arcana +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Thoradin Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He typically wears a sleeveless long coat of deep grey leather and dull tan iron scale mail. His red hair is thinning but still full. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Thoradin grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Tabaxi people.

Ideals: Philantrophist. Flaws: Antagonistic, Hedonist, Racist. Bonds: Adventurer. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Thoradin Strakeln, Male Dwarf Expert 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 200 gp. 5 Acid flasks.


Social Check DCs


Quelenna Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a lot of dark rich colors, with gold accents. Sporting a black mohawk this woman's hair draws a lot of attention. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Quelenna was born with her father's beautiful face. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She now owns her own business.

Motivation: To be a Bowyer again; and doesn't want to be a fletcher and was forced into it by her family

Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Job. Occupation: Fletcher

Voice: Relaxed voice

Attributes [hide]

Quelenna Meliamne, Female Elf Sorcerer 3
Medium (4'9") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)8 (-1) 11 (+0)17 (+3)
Skills Investigation +1, Performance +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2700 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Rimple Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue cloak and cross-gartered white stockings. His white hair is still thick. He has a dull look in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the south. Through the years after Rimple was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Rimple's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Revenge; and he's repulsed by the pc

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Enemies, Immigrant. Occupation: Mayor

Voice: French accent

Attributes [hide]

Rimple Wildwander, Male Gnome Paladin 1
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills History +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 120 gp.


Social Check DCs


Kiirith Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He likes to wear black tank tops with grey pants. His whole body is exceptionally muscular. His silver crest is drawn into a tight pony tail with a skull scrunchie. He has red eyes and a black hat with a grey feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kiirith took refuge in the old dungeon and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and to end his boredom

Ideals: Disciplined. Flaws: Forgetful, Mundane. Bonds: Immigrant, Nature. Occupation: Butcher

Voice: High pitched and raspy

Attributes [hide]

Kiirith Raghthroknaar, Male Dragonborn Bard 1
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)13 (+1) 11 (+0)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 80 gp.


Social Check DCs


Baern Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is black and curly. His eyes are blue.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west his family was never financially stable. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Job, Adventurer. Occupation: Scribe

Voice: Sensual and smooth

Attributes [hide]

Baern Goldfinder, Male Dwarf Druid 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 140 gp.


Social Check DCs


William Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a large grey jacket. His auburn hair is greasy and uncared for. His ears are large.

Personality: Confrontational and typically high on some drug or another. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Gifted. Flaws: Ugly, Addict, Impulsive. Bonds: Nature. Occupation: Dilettante

Voice: Spits words with contempt

Attributes [hide]

William Springfield, Male Human Expert 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Insight +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Lidda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears red leather gloves, a red jacket, and tight pants. She has a long white ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Eccentric and domineering, Lidda will drive conversation. She would rather hide behind her crafts than deal with other people.

History: She was born several months after her mother was called into army service. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lidda took refuge in the ruined castle and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Military, Nature. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Lidda Warmwater, Female Halfling Bard 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 300 gp. Lapis lazuli (16 gp).


Social Check DCs


Roge Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his bastard sword ready. His red hair is singed and shortened. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Persistence, Extrovert. Flaws: Ugly. Bonds: Poor, Military. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Roge Tealeaf, Male Halfling Wizard 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Red spinel (140 gp).


Social Check DCs

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