Thradal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a tight fitting brown shirt and pants. His golden hair is braided into rings. His fierce gray eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying brother.
Motivation: To prove his worth to the world; and he has money and likes to spend it
Ideals: Justice, Gifted. Flaws: Shy, Impulsive. Bonds: Rich. Occupation: Slave Trader
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
Possessions: 150 gp.
Balimaar Kirby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His white hair, when down, is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born to a Sailor, his mother struggled to pay the bills. Brilliant and gifted he never wanted to apply himself. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Disciplined, Gifted. Bonds: Attractive, Immigrant, Poor. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 3000 cp.
Cask Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black fur is knotted and matted. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Cask hails from a village terrorized by illithids. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting illithids, the young Cask began to lead the lost caravan. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike her way of doing things and want revenge; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Enemies, Job. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 7)
Armor Class 15
Hit Points 34 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +8 / 2d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 1000 gp. 1 Minor magic item.
Tomi Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears baggy white pantaloons and a yellow scarf. He is an epitome of beauty. He wears a colorful flower in his auburn hair. His green unseeing eyes seem to look past you.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tomi is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Performer, Tomi learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Adventurer, Job. Occupation: Performer
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 126 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 900 pp. Amethyst (110 gp). Deep green spinel (110 gp). Red spinel (110 gp). Brown-green garnet (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Stannor TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a white coat. His silver hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A true patriot, Stannor would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Ugly, Insane. Bonds: Poor, Job, Military. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 32 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 3d4-3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 1 | 0 |
Possessions: 15000 sp.
Krimp Gresham, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He is dressed in a clean black cloak covering his clean studded leather. His blonde hair is knotted and matted. His violet eyes dart from person to person.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Krimp was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Flaws: Antagonistic, PTSD, Insomniac. Bonds: Attractive, In love. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp. 1 Minor magic item.
Gunter Ogden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He very much looks the part of a Ruler. His hair is long and auburn with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Bonds: Job, Attractive, In love, Mentor. Occupation: Ruler
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp. 1 Masterwork manacles.
Shax Luck, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a tight fitting black shirt and pants. She sports a flattop hair cut. She has black eyes and a black hat with a tan feather.
Personality: This woman loves music and to teach people music more than just about anything. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Sold as a small child to a wizard, Shax was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She has never given up on her music dream.
Motivation: Wants to work out more often.
Ideals: Artistic, Athletic. Bonds: Rich, Mentor. Occupation: Servant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 3000 cp.
Kathra Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft white waves gently in the breeze. Her hair is black and very short. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bricklayer arts, while her father instructed her in etiquette, music and courtly manner. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in shortbow use. After a long history of fighting, Kathra and her spouse have recently divorced.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Bricklayer
Voice: Voice breaks
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 320 gp. Blue quartz (5 gp). Peridot (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!