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NPC Generator

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Advanced [show]


Orsik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown costume with the symbols of strength on his torso, and is pretty ugly. He has wavy auburn hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to make almost anything out of random pieces of junk.

History: Born in the south his family was never financially stable. Through the years after Orsik was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Orsik's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many orcs want him driven away; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Addict, Antagonistic. Bonds: Poor. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Orsik Rakankrak, Male Dwarf Aristocrat 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Insight +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Adrik Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a tight fitting grey shirt and pants. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: Born in the west to a Beggar, Adrik learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Hedonist. Bonds: Job, Family, Adventurer. Occupation: Beggar

Voice: Soothing and warm

Attributes [hide]

Adrik Rakankrak, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 7 (-2)11 (+0) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Edge Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His yellow fur is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a brothel owner, Edge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Engraver, but he was a colossal failure. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Rich, Adventurer, Mentor, Job. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Edge Blossom, Male Tabaxi Monk 4
Medium (5'5") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)16 (+3) 11 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Werydd Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'1" and wears tattered old clothes. She has no hair. She is baby faced.

Personality: She acts crazy and hedonistic. She works hard and plays hard.

History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Werydd took refuge in the old dungeon and found the beat up greatsword and armor she uses now. She is untrained/undisciplined, which makes her dangerous.

Motivation: Regain custody of her daughter; and wants to raise her children well

Flaws: Ugly, Hedonist, Insane. Bonds: Nature, Family. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Werydd Bigtoe, Female Dwarf Rogue 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Rohesia Crawford, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is typically in her Blacksmith uniform. Her black hair is still thick. Her eyes are amber and she is always smoking a pipe.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She left for the north, certain she would find work there.

Motivation: She loathes her own lifestyle; and further expansion of business

Ideals: Impeccable. Flaws: Depressed. Bonds: Job, Nature, Immigrant. Occupation: Blacksmith

Voice: Italian accent

Attributes [hide]

Rohesia Crawford, Female Human Warrior 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)13 (+1) 17 (+3)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 gp. Tourmaline (100 gp).


Social Check DCs


Dynamic In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His cinnamon fur is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His druidic abilities were realized during a raid on his village. He was granted druidic powers by his dying sister.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dynamic In the Wind, Male Tabaxi Sorcerer 9
Medium (6'1") Tabaxi, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 25 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 17 (+3)15 (+2)
Skills Medicine +6, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1100 gp. Moonstone (20 gp). Pink diamond (2000 gp). Jade (120 gp). Rhodochrosite (15 gp). Citrine (20 gp). Pink pearl (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astaro Quest, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a weathered and beat up set of banded mail beneath an oversized black coat, and sports empty pouches on her belt. Her chestnut hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a wizard, Astaro was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Brewer, but she got bored and became a Engraver. She has drifted from career to career and currently works as a Engraver.

Motivation: To be a Brewer again; and she is unsatisfied with her job

Ideals: Opinionated. Bonds: Attractive, Mentor, Job. Occupation: Engraver

Voice: Speaks with a cold

Attributes [hide]

Astaro Quest, Female Tiefling Bard 8
Medium (5'10") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Gnoll, Celestial, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Anne Law, Female Human [Permalink]

Personal [hide]

Description: She wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her skin is fair and her fingers are delicate and long. She wears her silver hair down. She is very pretty but has cold, dead eyes.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.

Motivation: To reunite with her old friends; and expand her business

Bonds: Attractive, Job, Religious, Poor, Adventurer. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Anne Law, Female Human Ranger 7
Medium (5'7") Human, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)17 (+3) 10 (+0)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Orc
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Anguish, Male Tiefling [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He keeps his long purple hair kept up in a rat tail. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Philantrophist. Flaws: Insomniac, Disease. Bonds: Attractive, Immigrant. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Valafar Anguish, Male Tiefling Expert 8
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 10 (+0)18 (+4)
Skills Athletics +3, Deception +7
Senses Passive Perception 10
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +7

Possessions: 1100 gp. A small bag of saffron. (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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