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NPC Generator

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Advanced [show]


Lone Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She is dressed in a clean pastel cloak covering her clean studded leather. Her beige fur, when down, is lengthy. Her amber unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the west to a Bricklayer, Lone learned a great deal about her father's area of expertise. She moved from fad to fad and when she turned 15 she discovered music. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Joker, Artistic. Flaws: Disease, Insomniac. Bonds: Job. Occupation: Bricklayer

Voice: Pronounces O like U

Attributes [hide]

Lone Treat, Female Tabaxi Fighter 9
Medium (5'11") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)17 (+3) 18 (+4)10 (+0)
Skills Nature +6, Survival +7
Senses Passive Perception 14
Languages Common, Celestial, Orc, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Pirithin Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. He wears his brown hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a Painter, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered dancing. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Job, Poor. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Pirithin Strongbones, Male Halfling Cleric 3
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 200 gp. Azurite (9 gp). Malachite (9 gp). Red-brown spinel (90 gp).


Social Check DCs


Eloise Halsey, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and very much looks the part of a Navigator. Her skin is also unnaturally pale. She sports chestnut long hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a bit of a xeno-phobe, disliking non-Humans.

History: Eloise was born the youngest of three triplets. She helped her mother out around the business and became quite the natural. She has been saving her money to try and buy her sister's freedom.

Motivation: Her relatives are trying to arrange a marriage; and marry her sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Job, Family. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Eloise Halsey, Female Human Adept 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)18 (+4) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Undercommon, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 160 gp.


Social Check DCs


Cask Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. She wears her yellow fur up. She has hazel eyes.

Personality: Cask wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She invented a lineage for herself and claims to be descended from several legendary heroes.

History: She was born into a rich family. She dropped out of school before completing her studies. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and to settle down with her crush

Ideals: Disciplined, Logical. Bonds: Adventurer, Rich, Has a crush. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cask Prim Posies, Female Tabaxi Commoner 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 45 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +6, Stealth +7
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp. Violet garnet (1300 gp). Red-brown spinel (110 gp). Bloodstone (80 gp). Blue sapphire (1400 gp).


Social Check DCs


Barakas Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long silver hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He receives visions of the future at random moments

History: Barakas lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his brother

Ideals: Fighting, Athletic, Gifted. Flaws: Antagonistic. Bonds: Family, Attractive. Occupation: Barrister

Voice: Smoker's lung

Attributes [hide]

Barakas Fealty, Male Tiefling Druid 8
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 12 (+1)19 (+4)
Skills Nature +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1400 gp.


Social Check DCs


Mardred Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is auburn, silky, and of moderate length. Her gray eyes lackadaisically let the world flow into them.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She is the product a well kept family trust fund and as such has never really known need. One day when Mardred was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Mardred was heart-stricken from the event, and her father started working long hours to provde for them. She has been saving her money to try and buy her brother's freedom.

Motivation: Doesn't want to be a Miller and was forced into it by her family; and she has money and likes to spend it

Flaws: Secretive, PTSD. Bonds: Rich, Attractive, Family. Occupation: Miller

Voice: American accent

Attributes [hide]

Mardred Graybeard, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)18 (+4) 11 (+0)8 (-1)
Skills Arcana +6, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Elven, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp.


Social Check DCs


Juliana Dryden, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she dresses in collared shirts and wears a proper scarf over her head. She has slicked back red hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of a Banker, who enjoyed hunting, Juliana was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Juliana took refuge in the old dungeon and found the beat up sai and armor she uses now. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Insomniac, Disease. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Juliana Dryden, Female Human Rogue 8
Medium (4'9") Human, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)7 (-2) 12 (+1)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 1600 gp. Smoky quartz (30 gp).


Social Check DCs


Ishte Deft, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black armored body suit, with a simple green line shooting up and back down. Her hair is chestnut and very short. She has black eyes.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. Further she is a bit of a stoner and is frequently out of it.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.

Motivation: She is currently in port desperately looking for someone to get her out; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Greedy, Addict. Bonds: Slave, Military. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Ishte Deft, Female Tiefling Wizard 8
Medium (6'1") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Deception +6, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1300 gp.


Social Check DCs


Zykroff Kimbatuul, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver crest is drawn into a tight pony tail with a rose scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the recently deceased. She can't help but pocket interesting objects she comes across

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Dragonborns in the north were limited. She left for the north, certain she would find work there.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Insomniac, Mundane. Bonds: Criminal record, Immigrant. Occupation: Armorer

Voice: Indian accent

Attributes [hide]

Zykroff Kimbatuul, Female Dragonborn Paladin 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)13 (+1) 10 (+0)7 (-2)
Skills Athletics +1, Performance +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 100 sp.


Social Check DCs

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