William Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He has silver hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.
History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Hunter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp.
Reirak Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man is generally shirtless and showing off his tattooed chest and is in decent physical shape. His white hair is smooth and relatively long. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with his absent mother; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Joker, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 85 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 1000 gp. Rhodochrosite (14 gp). Blue star sapphire (900 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a grey vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes, though not visible through his cowl, are hazel.
Personality: A skeptical and narcissistic man, Oskar's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Oskar was born with his mother's beautiful face. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Slave, Attractive, Adventurer, Has a crush. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. 1 Silk rope.
Wella Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears rags and sports a simple walking cane. Her silver hair is styled in orderly dreadlocks. Her green eyes are slightly larger than normal.
Personality: Wella is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invites people to come help in her community garden.
History: She was born to loving parents in a slum to the east. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Extrovert, Philantrophist. Bonds: Poor, Criminal record. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 9)
Armor Class 14
Hit Points 35 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 9 (-1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +0 / 3d4-3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp. Onyx (40 gp). Black pearl (1200 gp). Aquamarine (1200 gp).
Agnes Yaeldrin, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a violet vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her violet boots flare out at the collars. She has wavy white hair. She is baby faced.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born the only child of a wealthy merchant. As a young adult she joined a group advocating for an improvement in Half-Elven conditions. Since then, she has sought to make the best of life.
Motivation: Tabaxi compassion; and wants to open a new tavern
Ideals: Passionate, Entrepeneur, Optimist. Flaws: Racist. Bonds: Job. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 8)
Armor Class 10
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Elven, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp. Onyx (30 gp). Golden yellow topaz (700 gp).
Kite Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a brown vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has done her best to style her beige fur to look like a famous performer. Her eyes are blue and she is always smoking a pipe.
Personality: Kite hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She has a minor phobia of water and hates getting wet.
History: When she was but 8 years old her parents immigrated from the west. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. She inherited the family business which she has now maintained for 7 years.
Motivation: Marry her brother to traveling adventurers; and she is wracked by social anxiety
Ideals: Artistic. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Servant
Voice: Can't modulate volume
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 47 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 50 pp. Chrysoprase (80 gp). Emerald (500 gp). Banded agate (6 gp). Deep blue spinel (1500 gp). Red-brown spinel (110 gp). 1 Minor magic item.
Dazzazn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. He has a moderate pudge and is not very fit. His long scarlet crest is drawn into a two foot long braid. His gold unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Rich, Job, Debt. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 17000 sp. Rose (50 gp). Iolite (50 gp). Tourmaline (50 gp). 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools.
Gomory Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He has a large brown mantle and cape that has been intricately interwoven into his green robe. He has a black handlebar mustache and slicked back black hair. His eyes are likewise violet. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gomory took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Attractive, Nature. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A small bag of saffron. (20 gp). Old masterpiece painting (700 gp).
Nalral Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is blonde and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Immigrant, Rich. Occupation: Painter
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
