Kody Trowbridge, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in earthy colors with a yellow and brown handkerchief worn on his left side. His black hair is slicked back into a classic pompadour. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: From birth he was tutored by a cruel and relentless mentor. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality; and find a way to reverse the transformation of his sister
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Family, Mentor, Adventurer. Occupation: Banker
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 8
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Abyssal, Druidic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2
Possessions: 300 gp. Blue quartz (9 gp). Star ruby (1100 gp). Tourmaline (140 gp). Brown-green garnet (140 gp).
Ahinar Morris, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'9". She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and her gloved hand is found clutching a longbow. Her brown hair is still thick. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her mother raised her in a mountain cabin. Ahinar liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She inherited the family business which she has now maintained for 7 years.
Motivation: She is compelled to act according to her religious beliefs; and to be a laborer again
Flaws: Shy, Forgetful. Bonds: Nature, Job, Religious. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
Oriel York, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman is wearing a perfectly clean shirt and pair of pants. Her silver hair is still thick. Her eyes are gray and she is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Oriel embodies much of what other species detest in the Humans. She believes the world needs to unite to get rid of giants once and for all.
History: Oriel hails from a village terrorized by giants. Oriel was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Oriel decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: She seems to be bored by most things; and she feels that her past leaves her morally obligated to help
Flaws: Antagonistic, Mundane. Bonds: Attractive, Enemies, Criminal record, Family. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 300 gp.
Sarai Underbough, Female Halfling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tattered old clothes. Her red hair is wavy and long. Her eyes are likewise blue.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She moved from fad to fad and when she turned 15 she discovered painting. She has been saving her money to try and buy her brother's freedom.
Motivation: Wants to raise her children well.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Immigrant. Occupation: Animal Trainer
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'8") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp. Rhodochrosite (14 gp).
Trail Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her fur, while still mostly yellow, has prominent grey streaks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She can't help but pocket interesting objects she comes across
History: She was born to loving parents in a slum to the west. A few years later when the south was not economically sound they moved to her current location. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help; and she is a bit of a kleptomaniac
Flaws: Ugly. Bonds: Nature, Criminal record, Poor, Immigrant. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 9)
Armor Class 13
Hit Points 77 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Shamil Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears dark leathers with embroidery. She wears her silver hair down. Her eyes are hazel.
Personality: Shamil speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Spice Merchant father left her crippled. She now travels the world, in search of power and loot.
Motivation: Find a way to reverse the transformation of her sister; and she wants to meet her childhood hero
Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Adventurer, Family. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 27 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 44000 sp. 1 Minor magic item.
Vadania Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a faded coat and loose pants complete with broad hat. Her tied-back hair is white. Her blue eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Vadania was raised in a hard working conservative environment. While studying, she fell in love. They married and had a daughter. She ran away from her former home and has been making her living as a Bounty Hunter for the past few years.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Joker. Flaws: Secretive. Bonds: Job, In love. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 140 gp.
Hupe Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is fair and his fingers are delicate and long. He has wavy blonde hair. He is baby faced.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Hupe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Healer business at a young age. He helped his father out around the business and became quite the natural. Recently the stress of being a Healer has made it difficult for him to sleep.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new healer responsibilities is difficult
Flaws: Insomniac, Insane. Bonds: Poor, Job, Military. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 13 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 21000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gillyd Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, marred by teas. Her hair is black and very short. She has a dull look in her hazel eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She enjoys reading and quiet.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to prove her worth to the world
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bricklayer
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!
