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NPC Generator

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Advanced [show]


Veit Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear flannel. His hair is brown and curly. His eyes are a pleasant green.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's looking for his big break

Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: In love, Adventurer. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Veit Broodfist, Male Dwarf Wizard 4
Medium (4'0") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 19 (+4)17 (+3) 16 (+3)11 (+0)
Skills Sleight of Hand +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Giant, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 400 gp.


Social Check DCs


Az-Bror Kirby, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He wears a white tunic with grey highlights, and long green pants that bunch up around his shoes. His chestnut hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise green. His teeth are white and perfect.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of orcs once and for all.

History: When he was but 7 years old his parents immigrated from the west. Az-Bror was born on a far western mountains where he grew up under the tutelage of his father, an expert Knight. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is terrified, and will act out of fear; and his spouse's relatives view him with great suspicion

Flaws: Shy, Fearful. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Knight

Voice: Loud with bravado

Attributes [hide]

Az-Bror Kirby, Male Half-Orc Warrior 6
Medium (6'3") Half-Orc, Lawful Evil (CR 6)
Armor Class 11
Hit Points 25 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 400 gp. Deep green spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pijjirik Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is generally well dressed albeit a few years behind the times. His gold crest is heavily combed to the left. His gold eyes peer out from beneath his top black hat.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and his relatives are trying to arrange a marriage

Ideals: Passionate, Logical, Gifted. Bonds: Attractive, Nature. Occupation: Doctor

Voice: High pitched, excited

Attributes [hide]

Pijjirik Jharthraxyn, Male Dragonborn Expert 3
Medium (6'3") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Mara Xiloscient, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is well dressed, constantly wearing a violet suit, yellow shirt, and pastel tie. She wears her hair in dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is happy with her job as a Scribe. She turns her eye from what people do, preferring to live and let live. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When she was but 5 years old her parents immigrated from the east. Mara abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To be a Courier again; and sabotage a competitor

Ideals: Optimist. Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Scribe

Voice: German accent

Attributes [hide]

Mara Xiloscient, Female Half-Elf Ranger 15
Medium (5'1") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 72 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)13 (+1) 19 (+4)11 (+0)
Skills Animal Handling +9, Persuasion +5
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702111

Possessions: 600 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Golden circlet with four aquamarines (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Solid gold idol (1200 gp). A roughly beaten golden orb (150 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Silver chalice with lapis lazuli gems (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). 1 Medium magic item.


Social Check DCs


Oskar Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He wears a robe, a symbol of luck around his neck, and a glaive on his belt. His hair is blonde and very short. His blue eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. Oskar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Military, Adventurer. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Oskar Battlehammer, Male Dwarf Adept 4
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 20 (+5)7 (-2) 16 (+3)13 (+1)
Skills Perception +5, Performance +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 60 pp. Gold and topaz bottle stopper cork (700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur is lengthy and is close to two feet long. He has a dull look in his copper eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Great was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Retire the richest man in the south; and find a way to reverse the transformation of his sister

Ideals: Entrepeneur, Philantrophist. Bonds: Guardian, Mentor. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Great In the Wind, Male Tabaxi Expert 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 9
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 10 (+0)12 (+1)
Skills Perception +4, Stealth +3
Senses Passive Perception 13
Languages Common, Celestial, Auran, Aquan
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 600 gp. Sapphire pendant on gold chain (3000 gp). Old masterpiece painting (1900 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Audhild Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'2" and is wearing the road beaten gear of a warrior. Her hair is always cut to a buzz. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a minor phobia of water and hates getting wet.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She left for the south, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate. Flaws: Fearful. Bonds: Immigrant, Military, Family. Occupation: Miller

Voice: Prounounces S like Z

Attributes [hide]

Audhild Ungart, Female Dwarf Warlock 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)16 (+3) 14 (+2)11 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 100 gp.


Social Check DCs


Sarah Wedgwood, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears tight fitting clothing which further accentuates her frame. Her moppish chestnut hair is in a traditional bowl cut. Her hazel eyes dart from person to person.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She also hits on women, regardless of circumstances.

History: She got into the Painter business at a young age. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She has gone from town to town working and never settling down anywhere, but has fallen for a local Soapmaker. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels threatened by others; and further expansion of business

Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Has a crush, Job, Adventurer. Occupation: Painter

Voice: Deep voice with rolling R's

Attributes [hide]

Sarah Wedgwood, Female Human Ranger 2
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 7 (-2)10 (+0)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs


Spring Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. His black fur is greasy and uncared for. His eyes are a pleasant yellow.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Spring was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a servant and was forced into it by his family

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Spring Paws, Male Tabaxi Druid 7
Medium (6'10") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)16 (+3) 14 (+2)11 (+0)
Skills History +6, Medicine +5
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Infernal
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Eye agate (15 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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