Alberich Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and red handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a Stetson hat to cover his moderate length black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born several months after his father was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Joker. Flaws: Shy, PTSD. Bonds: Attractive, Military. Occupation: Mortician
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Cloth of gold vestments (170 gp).
Sun Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a clover on it. His beige fur is knotted and matted. His green eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: He's in love.
Flaws: Insane. Bonds: Rich, Has a crush, Immigrant. Occupation: Beggar
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 900 gp.
Taklinn Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. He has a tattooed face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to loving parents in a slum to the east. He found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's attracted to the PC; and to reunite with his old friends
Flaws: Ugly, Depressed. Bonds: Has a crush, Adventurer, Poor. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 10
Hit Points 23 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Dwarven
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Red garnet (150 gp). Amethyst (150 gp). Tiger eye turquoise (12 gp).
Puyet Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender woman likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is slicked back into a classic pompadour. Her eyes are likewise green.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Around other people she will do her best to conceal her emotions and appear jolly.
History: She is a Doppelganger in disguise. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). She now owns her own business.
Motivation: She's repulsed by the PC; and she wants to meet her childhood hero
Flaws: Depressed, Shy, Antagonistic. Bonds: Adventurer, Job. Occupation: Server
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 4 (-3) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 gp. Golden yellow topaz (1000 gp). Red garnet (130 gp). Deep blue spinel (1000 gp). Chrysoprase (80 gp). 1 Masterwork Artisan’s tools. 1 Good lock.
Valafar Nowhere, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His red hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Sculptor, Valafar learned a great deal about his mother's area of expertise. His arcane abilities were realized during a raid on his village. He has worked as a Sculptor like his mother before him.
Motivation: Sabotage a competitor; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Religious, Job. Occupation: Sculptor
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Fargrim Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a red handlebar mustache and slicked back red hair. He is baby faced.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He's also a talented Sailor, but doesn't like to broadcast it.
Motivation: He doesn't get along with people that don't share his tastes; and to be a sailor again
Ideals: Impeccable. Flaws: Impulsive. Bonds: Guardian, Poor, Job. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Goblin, Terran, Druidic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 4000 sp. Gold music box (3000 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Silver comb with moonstones (600 gp). Silver chalice with lapis lazuli gems (110 gp). 1 Minor magic item. 1 Minor magic item.
Alain Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a red shirt with thin grey vertical stripes and pastel pants. Her blonde hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She receives visions of the future at random moments
History: She was born on a small isolated farm. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.
Motivation: To get a good night's sleep; and to pay off her debts
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Seamstress
Voice: Boston accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Auran, Goblin
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 50 gp. Chrysoprase (40 gp).
Heather Ariessus, Female Half-Elf [Permalink]
Personal [hide]
Description: A 5'8" northern woman, she tends to wear a yellow poncho over her likewise colored trousers and shirt. Her golden hair is well kept. Her eyes are gray and beady.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is wracked by social anxiety; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Just what you see.
Jane Everleigh, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her silver hair is cut short. Her eyes are amber and beady.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Jane hails from a village terrorized by dire rats. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now spends her time doing works of charity.
Motivation: Further expansion of business; and find a way to reverse the transformation of her sister
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Sellsword
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. Tourmaline (50 gp).
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