Synthrin Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a black shirt, with a red mid length skirt with red tights and flats, usually wearing a coat over them. She wears a deerstalker hat to cover her moderate length black crest. She wears round tiny glasses practically rammed into her face.
Personality: Synthrin is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her parents moved while she was still in utero so she is the first generation to be born here. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Carpenter. She moves from town to town, unable to find a place to settle.
Motivation: Wants to raise her children well; and to reunite with her absent mother
Ideals: Extrovert, Philantrophist. Bonds: Immigrant, Job, Family. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Peridot (50 gp). Rhodochrosite (16 gp). 1 Minor magic item.
Oppleby Munggen, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a blue costume with the symbols of his god on his torso. He has auburn hair. His eyes are likewise gray.
Personality: Oppleby is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Oppleby was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Wishes to resurrect an old love; and wants to raise his children well
Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Family, In love. Occupation: Dilettante
Voice: American accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 123 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 1000 gp. Violet garnet (400 gp). Blue quartz (9 gp). Blue quartz (9 gp). Blue-white diamond (7000 gp). Golden yellow topaz (400 gp). 1 Medium magic item.
Puyet Harley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is scrawny and has patchy chestnut stubble. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She has a hunchback. She has slicked back chestnut hair. Her eyes are amber.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a minor phobia of water and hates getting wet.
History: Puyet was born in the north. At a young age she loved to build and create. She helped her mother out around the business and became quite the natural. She has worked as a Hunter like her mother before her.
Motivation: She feels threatened by others.
Ideals: Persistence. Flaws: Ugly, Fearful, Depressed. Bonds: Job. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 55 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 8 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp.
Claira Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her golden hair is heavily combed to the right. Her eyes are brown and catlike.
Personality: Overbrimming with self-confidence, Claira isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. Claira enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Claira was born in the east. At a young age she loved to build and create. Her mother was very strict, and drilled into her lessons on being the perfect lady. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Entrepeneur, Athletic, Impeccable, Persistence. Flaws: Hedonist. Occupation: Glassblower
Voice: Sore throat, cough
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp.
Nazdûg Harrington, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'2" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright blonde hair and a scraggly beard. His eyes are amber and beady.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He wants revenge against goblins; and a deep hatred of goblins
Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich, Religious, Enemies. Occupation: Hunter
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 95 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Celestial
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 700 gp. A roughly beaten golden orb (140 gp).
Roondar Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He sports tan clothing, slightly heavier than average wear, marred by teas. He has a very tight haircut. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant. Occupation: Hunter
Voice: Indian accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 20 pp. Freshwater pearl (16 gp). Rock crystal (20 gp). Tourmaline (80 gp). 1 Minor magic item.
Ghesh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red crest is thinning but still full. His eyes are red and catlike.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ghesh took refuge in the large cave and found the beat up flail and armor he uses now. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Nature, Job. Occupation: Bricklayer
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Evil (CR 18)
Armor Class 10
Hit Points 122 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Giant, Druidic
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 2 | 2 |
Possessions: 1000 pp. White pearl (80 gp). Jasper (50 gp). Red spinel (80 gp). Onyx (50 gp). Rich purple corundum (800 gp). Coral (80 gp). Black pearl (500 gp). Chrysoberyl (80 gp). Pink pearl (80 gp). Chrysoprase (50 gp). Hematite (7 gp). Golden yellow topaz (500 gp). Moss agate (7 gp). Red garnet (80 gp). Freshwater pearl (7 gp). Citrine (50 gp). Carnelian (50 gp). Lapis lazuli (7 gp). White pearl (80 gp). Eye agate (7 gp). Aquamarine (500 gp). Rose (50 gp). Hematite (7 gp). Coral (80 gp). Onyx (50 gp). Azurite (7 gp). Rose (50 gp). Violet garnet (500 gp). Rich purple corundum (800 gp). Alexandrite (500 gp). Carnelian (50 gp). Citrine (50 gp). Red-brown spinel (80 gp). Tiger eye turquoise (7 gp). Moonstone (50 gp). Moss agate (7 gp). 1 Major magic item.
Richard Ryland, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a grey cloak and cross-gartered black stockings and is in decent physical shape. He has no hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in a small village he learned the ways of the warrior from his father. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.
Motivation: To be a Scribe again; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Masseuse
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Quespa Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is physically well-built. Her blue crest is knotted and matted. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a ruthless business woman, a trait she acquired from her father.
History: Born in the south to a Cartwright, Quespa learned a great deal about her father's area of expertise. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she'd like to take her coworkers down a peg
Ideals: Entrepeneur. Bonds: Attractive, Job, Rich. Occupation: Cartwright
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 700 sp. Hematite (13 gp). Onyx (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
