Dayereth Ostoroth, Male Elf [Permalink]
Personal [hide]
Description: He wears just a blue suit. His hair is auburn, silky, and of moderate length. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Engraver, his mother struggled to pay the bills. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and he wants revenge against goblins
Ideals: Optimist, Logical. Bonds: Attractive, Enemies, Poor. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 35 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp. Deep green spinel (140 gp). Jade (140 gp). 1 Minor magic item. 1 Minor magic item.
Hobart Fastfoot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt with thin yellow vertical stripes and blue pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His blonde hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His mother raised him in a mountain cabin. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Nature, Rich. Occupation: Banker
Voice: Hollow voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Orsik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: 4'4" and lanky with angular features, he is an attractive figure. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his sickle. His tied-back hair is auburn. His eyes are likewise violet.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He is the product a well kept family trust fund and as such has never really known need. His martial abilities were realized during a raid on his village. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Opinionated, Gifted. Bonds: Attractive, Rich. Occupation: Herbalist
Voice: Spits and sputters
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 2000 sp.
Pelaios Shame, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His silver hair is lengthy. He has red eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.
History: He was born in the east, but his parents moved at a very young age to the north. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and tabaxi compassion
Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Fisher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 200 gp.
Emma Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. Her hair is long and white with streaks of silver, and is pulled back with small yellow clips. Her green eyes dart from person to person to random spaces in the air.
Personality: She has always had a great fascination with Elven culture. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was born to loving parents in a slum to the south. A freak accident while working with her Tailor father left her crippled. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is compelled to act according to her religious beliefs; and she has a rivalry with the church that dominates her actions
Flaws: Racist, Secretive, Disease. Bonds: Poor, Adventurer, Religious. Occupation: Navigator
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 600 sp. Red-brown spinel (130 gp). Aquamarine (900 gp). Pink pearl (130 gp).
Oren Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with grey pants. His auburn hair is long and unkept. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He enjoys reading and quiet.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Flaws: Ugly, Disease, Insomniac. Occupation: Spy
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 15
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp. 1 Minor magic item.
Odorr Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: This tall, slender man wears professional attire. His hair is brown, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has achieved small success as a Actor.
Motivation: Regain custody of his son; and an old rival family wants him found
Flaws: Shy, Mundane. Bonds: Attractive, Family, Job. Occupation: Actor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 71 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Harley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he likes to wear ponchos typically of a light grey in addition to tight pants. He wears his chestnut hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Disciplined, Impeccable, Artistic. Bonds: Rich. Occupation: Masseuse
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 gp.
Riswynn Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is an epitome of beauty. Her red hair is wavy and long. Her brown eyes dart from person to person to random spaces in the air.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She used her abilities to travel the world and help people.
Motivation: Retire the richest woman in the north; and she's in love
Ideals: Entrepeneur, Justice, Philantrophist. Flaws: Disease. Bonds: Attractive. Occupation: Doctor
Voice: Speaks in third person
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 1500 sp. Sardonyx (70 gp). Alexandrite (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
