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NPC Generator

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Advanced [show]


Eran Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sai, just in case. She has slicked back golden hair. She has gleaming, smiling amber eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She always tries to repair and not replace. It was this mentality that drove her into the Fletcher business.

History: She was born in the south. A gypsy cursed her at a young age, leading to her ugly appearance. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She's repulsed by the PC; and she has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Eran Tosscobble, Female Halfling Monk 6
Small (2'11") Halfling, Chaotic Good (CR 6)
Armor Class 8
Hit Points 24 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +0 / 2d6-3, Grapple +1

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Vepar Peace, Female Tiefling [Permalink]

Personal [hide]

Description: She wears just a black suit. She carries with her a set of axes on her belt, each one with a aquamarine on the hilt. She keeps her dark red hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently she has begun working with bootleggers and crooks.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels that her past leaves her morally obligated to help

Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Criminal record, Religious. Occupation: Sculptor

Voice: Nasally tone

Attributes [hide]

Vepar Peace, Female Tiefling Cleric 8
Medium (6'2") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 170 pp.


Social Check DCs


Siffress Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned woman, she wears a well pressed and immaculate suit (or dress). Her hair is long and auburn with streaks of brown, and is pulled back with small tan clips. Her thin eyebrows rest above her beady blue eyes.

Personality: This woman loves dancing and to teach people dancing more than just about anything. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born a particularly ugly child, much to the horror of her parents. Her father took her hunting and taught her how to get in the mind of other creatures. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Siffress Glittergem, Female Gnome Barbarian 3
Small (3'6") Gnome, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)10 (+0) 16 (+3)12 (+1)
Skills Acrobatics +1, Animal Handling +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Azaki Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: A 4'7" southern man, he is renowned for his bright tan suits and hats. He has moderate length black hair. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Azaki enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and a deep hatred of dire rats

Flaws: Antagonistic, Hedonist, Mundane. Bonds: Rich, Enemies. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Azaki Sylvaranth, Male Elf Ranger 3
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 5 (-3)5 (-3) 14 (+2)9 (-1)
Skills Intimidation +1, Nature -1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp. Rose (50 gp).


Social Check DCs


Findex Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She very much looks the part of a Mortician. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her crest is copper and curly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Findex was born with her mother's beautiful face. Her childhood dream was to be a Shepherd, but she was a colossal failure. She struck the Mortician job and began her own company from there.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Opinionated. Flaws: Secretive. Bonds: Job, Attractive. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Findex Lhamboldennish, Female Dragonborn Cleric 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Auran
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: Old masterpiece painting (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and has a large brown mantle and cape that has been intricately interwoven into his white robe. His red hair is lengthy and is close to two feet long. He has brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised in a plains tribe. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and many gnolls want him driven away

Bonds: Attractive, Enemies, Nature, Family. Occupation: Barber

Voice: Spits words with contempt

Attributes [hide]

Dain Rumnaheim, Male Dwarf Druid 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)6 (-2) 12 (+1)13 (+1)
Skills History +0, Nature +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Valida Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a well pressed and immaculate suit (or dress). With bright chestnut hair. Her eyes are brown and she is always smoking a pipe.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She does not believe in violence as a means to an end. She is a dedicated Blacksmith but believes her peers are too gung-ho.

History: She was born in the south. Her family was turned out during the war. She and her family wandered south to less war torn lands. She left for the south, certain she would find work there.

Motivation: Wants to raise her children well.

Ideals: Athletic, Justice, Pacifist. Flaws: PTSD. Bonds: Immigrant. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Valida Graybeard, Female Dwarf Bard 4
Medium (4'0") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)8 (-1) 12 (+1)12 (+1)
Skills Arcana +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Gerard Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'8", this man is wearing colorful clothing, dressed as a Mason. He sports a flattop hair cut. His green eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Insomniac, Depressed. Bonds: Criminal record, Rich. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Boleem, Male Half-Elf Aristocrat 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)9 (-1) 15 (+2)17 (+3)
Skills Acrobatics +5, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Onyx (20 gp).


Social Check DCs


Jarana Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she wears a robe, a symbol of magic around her neck, and a hand crossbow on her belt. Her white hair is lengthy and is close to two feet long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is irascible and easily irritated. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Born in the west to a Layabout, Jarana learned a great deal about her father's area of expertise. After coming to the age of reason, Jarana took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now owns her own business.

Motivation: To be a Hunter again; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Layabout

Voice: Hard of hearing, loud

Attributes [hide]

Jarana Holderhek, Female Dwarf Expert 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)12 (+1) 16 (+3)6 (-2)
Skills Persuasion +0
Senses Passive Perception 13
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 290 gp.


Social Check DCs

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