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NPC Generator

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Advanced [show]


Gimurt Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his warhammer. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his white hair well, parting it to the right. This violet eyed easterner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Philantrophist, Gifted. Bonds: Criminal record, Family. Occupation: Bather

Voice: Stutters

Attributes [hide]

Gimurt Strongheart, Male Dwarf Bard 10
Medium (4'0") Dwarf, True Neutral (CR 10)
Armor Class 9
Hit Points 85 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)10 (+0) 16 (+3)6 (-2)
Skills Animal Handling +7, Deception +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 20000 sp.


Social Check DCs


Agatha Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a yellow and brown handkerchief worn on her right side. Her deerstalker hat is riddled with cuts and holes. Her ears are large.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her job bores her to no end. She has decided to make it more interesting.

History: Agatha was born in the south. At a young age she loved to build and create. Agatha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Agatha decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Athletic, Persistence. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Agatha Ariessus, Female Half-Elf Cleric 1
Medium (5'9") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)16 (+3) 7 (-2)13 (+1)
Skills Deception +3, Investigation +5
Senses Passive Perception 8
Languages Common, Elven, Ignan, Terran, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 sp.


Social Check DCs


Faran Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a very tight haircut. His amber unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Faran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Faran's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Athletic, Extrovert. Flaws: Disease, Antagonistic. Bonds: Rich. Occupation: Beggar

Voice: Cold and demanding tone

Attributes [hide]

Faran Jamjar, Male Halfling Barbarian 3
Small (3'1") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 21 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)10 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Alice Hamilton, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. Beneath her clothing is a huge mess of scar tissue. She is bald on top and has large silver tufts of hair around her ears. Her green eyes peer out from beneath her top brown hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She bought a sai and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Cook

Voice: Sensual and smooth

Attributes [hide]

Alice Hamilton, Female Human Paladin 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 600 sp. Deep green spinel (70 gp). Silver pearl (70 gp). Smoky quartz (70 gp).


Social Check DCs


Raymond Woods, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large grey mantle and cape that has been intricately interwoven into his black robe. His hair is silver and very short. His brown eyes dart from person to person.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the north to a Barrister, Raymond learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He then took over the family business and is one of the better Barrister for hire.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barrister responsibilities is difficult

Flaws: Fearful, PTSD. Bonds: Immigrant, Adventurer, Job. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Raymond Woods, Male Human Warlock 1
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 8 (-1)10 (+0)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 160 gp.


Social Check DCs


Skirt Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. His fur, while still mostly beige, has prominent grey streaks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Skirt was born in the south. At a young age he loved to build and create. His arcane abilities were realized during a raid on his village. He has taken up work as a Layabout and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To prove his worth to the world; and he is currently in port desperately looking for someone to get him out

Ideals: Persistence, Gifted. Flaws: Impulsive. Bonds: Slave, Attractive. Occupation: Layabout

Voice: Russian accent

Attributes [hide]

Skirt Mirror, Male Tabaxi Monk 16
Medium (6'1") Tabaxi, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 126 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Insight +6, Survival +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2

Possessions: 1000 gp. Jade (160 gp). Rose (60 gp). Banded agate (5 gp). Rhodochrosite (5 gp). Blue star sapphire (600 gp). Bloodstone (60 gp). Rock crystal (60 gp). Chrysoprase (60 gp). Red-brown spinel (160 gp). Hematite (5 gp). Coral (160 gp). Carnelian (60 gp). Moonstone (60 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). Chrysoberyl (160 gp). Jasper (60 gp). Star ruby (600 gp). Jade (160 gp). Azurite (5 gp). Golden pearl (160 gp). Hematite (5 gp). Hematite (5 gp). White pearl (160 gp).


Social Check DCs


Gomory Addington, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He sports brown clothing, slightly heavier than average wear. He wears his red hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Further he is a bit of a stoner and is frequently out of it.

History: He comes from a rich western family. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Joker. Flaws: Addict. Bonds: Rich, Slave. Occupation: Seamstress

Voice: Thin and wheezing

Attributes [hide]

Gomory Addington, Male Human Paladin 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 56 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)18 (+4) 12 (+1)14 (+2)
Skills History +8, Medicine +5
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Auran, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 300 pp. 1 Minor magic item.


Social Check DCs


Philomena Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she prefers to wear flannel. Her black hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Philomena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born in the north to a Gardener, Philomena learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. She ran away from her former home and has been making her living as a Gardener for the past few years.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Hedonist. Bonds: Poor, Job. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Philomena Jamjar, Female Halfling Cleric 4
Small (3'2") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 200 gp. Emerald (1100 gp). Citrine (80 gp).


Social Check DCs


Artin Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a penchant for wearing a ring with an oversized ruby on her left hand. She wears a colorful flower in her blonde hair. She has a dull look in her hazel eyes.

Personality: She will rave to anyone who will listen. She is obsessed with her god.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Entrepeneur. Flaws: Insane. Bonds: Rich, Attractive, Religious. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Artin Dankil, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)13 (+1) 14 (+2)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs

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